My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel
Zap
Fire Spirit Goblin Gang Goblin Barrel
Barbarian Barrel
Electro Spirit Fire Spirit Goblin Gang Goblin Barrel
The Log
Electro Spirit Fire Spirit Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Electro Spirit Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Electro Spirit Fire Spirit Goblin Gang Goblin Barrel
Fireball
Goblin Gang Goblin Barrel
Poison
Goblin Gang
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Fireball Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Rage Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Rage Goblin Gang Goblin Barrel Fireball Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Rage Goblin Gang

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Fire Spirit
Goblin Barrel
Goblin Gang
Goblin Barrel
Fireball
Electro Spirit Mega Knight
Rage
Goblin Barrel
Goblin Gang Fire Spirit Mega Knight
Goblin Machine
Mega Knight
Fireball Goblin Barrel

Defense Synergies 0 1

Electro Spirit
Fire Spirit
Goblin Gang
Fireball
Mega Knight
Rage
Goblin Barrel
Goblin Machine
Mega Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Goblin Gang Mega Knight
Goblin Gang Mega Knight Fire Spirit
Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Electro Spirit Fire Spirit Mega Knight
Electro Spirit Fire Spirit Goblin Gang Fireball
Electro Spirit Fireball Mega Knight
Goblin Gang
Goblin Gang Fire Spirit Mega Knight
Goblin Gang Electro Spirit Fireball Mega Knight
Goblin Gang Fireball
Mega Knight Fire Spirit Goblin Gang Fireball
Fire Spirit Fireball Mega Knight Electro Spirit Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Fireball
Fire Spirit Fireball Mega Knight Electro Spirit Goblin Gang
Electro Spirit Fire Spirit Fireball Mega Knight
Goblin Gang Mega Knight Electro Spirit Fire Spirit Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight Fireball
Goblin Gang Mega Knight
Fire Spirit Fireball Electro Spirit Goblin Gang
Goblin Gang Fireball
Mega Knight
Mega Knight Electro Spirit Fireball
Goblin Gang
Mega Knight
Mega Knight Fireball
Mega Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Electro Spirit Fireball
Mega Knight Electro Spirit Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Fire Spirit Mega Knight
Fireball Electro Spirit Fire Spirit
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Goblin Gang Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Fire Spirit Fireball Mega Knight
Fire Spirit Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Electro Spirit Fire Spirit Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball
Fire Spirit Fireball
Electro Spirit Fireball
Fireball
Fireball Mega Knight
Electro Spirit Fireball
Mega Knight
Fireball
Electro Spirit Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit
Fireball
Fireball Goblin Gang Mega Knight
Fireball
Fireball
Mega Knight
Electro Spirit Goblin Gang Fireball
Fireball
Fireball Mega Knight

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