My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Skeleton Army
Giant Snowball
Fire Spirit Bats Royal Recruits Skeleton Army
Zap
Fire Spirit Bats Firecracker Skeleton Army
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker Royal Recruits Skeleton Army
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker Royal Recruits Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Electro Spirit Fire Spirit Ice Spirit Bats Firecracker Royal Recruits Skeleton Army
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Bats Firecracker Royal Recruits Skeleton Army
Fireball
Firecracker Skeleton Army
Poison
Bats Firecracker Royal Recruits Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Bats Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Bats The Log Firecracker Skeleton Army Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Bats

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Royal Recruits
Ice Spirit
Bats Firecracker Royal Recruits
Bats
Ice Spirit Firecracker Royal Recruits
Firecracker
Ice Spirit Bats Royal Recruits
Royal Recruits
Fire Spirit Ice Spirit Bats Firecracker
Skeleton Army
The Log

Defense Synergies 1 18

Electro Spirit
The Log
Fire Spirit
Ice Spirit Firecracker Royal Recruits The Log
Ice Spirit
Fire Spirit Bats Firecracker Royal Recruits Skeleton Army The Log
Bats
Ice Spirit Firecracker Royal Recruits The Log
Firecracker
The Log Fire Spirit Ice Spirit Bats Royal Recruits Skeleton Army
Royal Recruits
Fire Spirit Ice Spirit Bats Firecracker Skeleton Army The Log
Skeleton Army
Ice Spirit Firecracker Royal Recruits The Log
The Log
Firecracker Electro Spirit Fire Spirit Ice Spirit Bats Royal Recruits Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits The Log
Skeleton Army Ice Spirit Bats Firecracker Royal Recruits The Log
Skeleton Army Fire Spirit Bats Royal Recruits
Royal Recruits Skeleton Army Bats Firecracker
Firecracker Royal Recruits Skeleton Army The Log
Skeleton Army The Log Electro Spirit Fire Spirit Bats Firecracker
Bats Electro Spirit Fire Spirit Ice Spirit Firecracker
Electro Spirit Royal Recruits The Log
Royal Recruits Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Firecracker Royal Recruits
Bats Skeleton Army Electro Spirit Firecracker Royal Recruits The Log
Bats Firecracker
Royal Recruits Skeleton Army Fire Spirit Ice Spirit Bats The Log
Fire Spirit Skeleton Army Electro Spirit Ice Spirit Bats Firecracker Royal Recruits The Log
Royal Recruits Skeleton Army
Skeleton Army Ice Spirit Royal Recruits The Log
Bats Firecracker Royal Recruits Skeleton Army
Fire Spirit Ice Spirit Electro Spirit Bats Firecracker Royal Recruits Skeleton Army The Log
The Log Electro Spirit Fire Spirit Ice Spirit Bats Firecracker Royal Recruits
Royal Recruits
Royal Recruits Skeleton Army Electro Spirit Fire Spirit Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army
Firecracker The Log
Royal Recruits Skeleton Army Ice Spirit Bats The Log
Royal Recruits Skeleton Army Bats The Log
Royal Recruits Skeleton Army
Fire Spirit Firecracker Electro Spirit Ice Spirit Bats
Royal Recruits Skeleton Army Bats
Royal Recruits Skeleton Army
Royal Recruits Electro Spirit Ice Spirit Bats Firecracker Skeleton Army The Log
Royal Recruits Skeleton Army
Bats Royal Recruits
Royal Recruits Skeleton Army The Log
Royal Recruits Skeleton Army
Royal Recruits Firecracker Skeleton Army
Royal Recruits Skeleton Army Electro Spirit Ice Spirit Bats Firecracker The Log
Bats Electro Spirit Firecracker Royal Recruits The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits The Log
Firecracker The Log
The Log
Firecracker Royal Recruits The Log
Fire Spirit Firecracker The Log
Firecracker Electro Spirit Fire Spirit Ice Spirit Bats
Fire Spirit Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker
The Log Firecracker
Fire Spirit Bats
Firecracker Royal Recruits The Log
Fire Spirit Firecracker
Fire Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker Royal Recruits The Log
Bats
Fire Spirit Firecracker The Log
Fire Spirit Firecracker The Log
The Log
The Log
Royal Recruits The Log
Firecracker The Log Electro Spirit Fire Spirit Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Bats Firecracker
Electro Spirit Ice Spirit Bats Firecracker
The Log
Electro Spirit Ice Spirit Firecracker
Firecracker The Log
Electro Spirit Fire Spirit Ice Spirit Bats Royal Recruits Skeleton Army
Fire Spirit Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker Royal Recruits
Electro Spirit Ice Spirit Bats Firecracker Royal Recruits The Log
Firecracker Bats
Firecracker Royal Recruits The Log
Firecracker

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