My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Fire Spirit Cannon Dart Goblin Wall Breakers Goblin Barrel
Zap
Fire Spirit Cannon Dart Goblin Wall Breakers Goblin Barrel
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Cannon Dart Goblin Wall Breakers Goblin Barrel
The Log
Electro Spirit Fire Spirit Ice Spirit Cannon Dart Goblin Wall Breakers Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Electro Spirit Fire Spirit Ice Spirit Dart Goblin Wall Breakers Goblin Barrel
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Dart Goblin Wall Breakers Goblin Barrel
Fireball
Cannon Dart Goblin Wall Breakers Goblin Barrel
Poison
Cannon Dart Goblin
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Wall Breakers The Log Cannon Dart Goblin Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Wall Breakers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Fire Spirit
Wall Breakers Goblin Barrel
Ice Spirit
Goblin Barrel Dart Goblin Wall Breakers
Cannon
Dart Goblin
Goblin Barrel Ice Spirit Wall Breakers The Log
Wall Breakers
Electro Spirit Fire Spirit Ice Spirit Dart Goblin The Log
Goblin Barrel
Ice Spirit Dart Goblin Fire Spirit
The Log
Dart Goblin Wall Breakers

Defense Synergies 1 8

Electro Spirit
The Log
Fire Spirit
Ice Spirit The Log
Ice Spirit
Fire Spirit Cannon Dart Goblin The Log
Cannon
The Log Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Cannon The Log
Wall Breakers
Goblin Barrel
The Log
Cannon Electro Spirit Fire Spirit Ice Spirit Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Ice Spirit Cannon Dart Goblin The Log
Cannon Fire Spirit Dart Goblin
Cannon Dart Goblin
The Log
The Log Electro Spirit Fire Spirit Cannon Dart Goblin
Dart Goblin Electro Spirit Fire Spirit Ice Spirit Cannon
Electro Spirit Cannon Dart Goblin The Log
Cannon
Fire Spirit Ice Spirit Cannon Dart Goblin
Dart Goblin Electro Spirit Cannon The Log
Dart Goblin
Cannon Fire Spirit Ice Spirit The Log
Fire Spirit Electro Spirit Ice Spirit Cannon Dart Goblin The Log
Cannon
Ice Spirit Cannon The Log
Cannon
Fire Spirit Ice Spirit Cannon Electro Spirit Dart Goblin The Log
The Log Electro Spirit Fire Spirit Ice Spirit Cannon Dart Goblin
Cannon Dart Goblin
Electro Spirit Fire Spirit Cannon Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

The Log
Ice Spirit The Log
The Log
Cannon
Fire Spirit Electro Spirit Ice Spirit Dart Goblin
Dart Goblin
Electro Spirit Ice Spirit The Log
Cannon Dart Goblin
Dart Goblin
The Log
Cannon
Cannon Dart Goblin
Electro Spirit Ice Spirit Dart Goblin The Log
Electro Spirit Cannon Dart Goblin The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit The Log
Electro Spirit Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Ice Spirit Dart Goblin
The Log Dart Goblin
Fire Spirit
Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit Dart Goblin The Log
Fire Spirit Dart Goblin The Log
The Log
The Log
The Log
The Log Electro Spirit Fire Spirit Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Fire Spirit Dart Goblin
Electro Spirit Ice Spirit Dart Goblin
Dart Goblin The Log
Electro Spirit Ice Spirit
The Log
Electro Spirit Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Electro Spirit Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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