My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Cannon Dart Goblin Goblin Barrel
Zap
Fire Spirit Cannon Dart Goblin Goblin Barrel
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Cannon Dart Goblin Goblin Barrel
The Log
Electro Spirit Fire Spirit Ice Spirit Cannon Dart Goblin Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Electro Spirit Fire Spirit Ice Spirit Dart Goblin Goblin Barrel
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Dart Goblin Goblin Barrel
Fireball
Cannon Dart Goblin Goblin Barrel
Poison
Cannon Dart Goblin
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Royal Delivery Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Cannon Royal Delivery Dart Goblin Earthquake Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Ice Spirit Cannon

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Goblin Barrel
Ice Spirit
Goblin Barrel Dart Goblin
Cannon
Royal Delivery
Dart Goblin
Goblin Barrel Ice Spirit
Earthquake
Goblin Barrel
Ice Spirit Dart Goblin Fire Spirit

Defense Synergies 2 8

Electro Spirit
Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Cannon Royal Delivery Dart Goblin Earthquake
Cannon
Royal Delivery Ice Spirit Dart Goblin Earthquake
Royal Delivery
Cannon Dart Goblin Ice Spirit Earthquake
Dart Goblin
Royal Delivery Ice Spirit Cannon
Earthquake
Ice Spirit Cannon Royal Delivery
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Dart Goblin
Ice Spirit Cannon Royal Delivery Dart Goblin
Cannon Fire Spirit Royal Delivery Dart Goblin
Cannon Dart Goblin
Royal Delivery Earthquake
Royal Delivery Electro Spirit Fire Spirit Cannon Dart Goblin Earthquake
Dart Goblin Electro Spirit Fire Spirit Ice Spirit Cannon Royal Delivery
Earthquake Electro Spirit Cannon Dart Goblin
Cannon
Fire Spirit Ice Spirit Cannon Royal Delivery Dart Goblin
Dart Goblin Electro Spirit Cannon Royal Delivery Earthquake
Royal Delivery Dart Goblin
Cannon Fire Spirit Ice Spirit Royal Delivery Earthquake
Fire Spirit Electro Spirit Ice Spirit Cannon Royal Delivery Dart Goblin Earthquake
Cannon
Ice Spirit Cannon Royal Delivery
Cannon Royal Delivery
Fire Spirit Ice Spirit Cannon Royal Delivery Electro Spirit Dart Goblin
Royal Delivery Earthquake Electro Spirit Fire Spirit Ice Spirit Cannon Dart Goblin
Cannon Dart Goblin
Electro Spirit Fire Spirit Cannon Royal Delivery Dart Goblin Earthquake
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery
Royal Delivery Ice Spirit
Royal Delivery
Cannon Royal Delivery
Fire Spirit Royal Delivery Electro Spirit Ice Spirit Dart Goblin
Royal Delivery Dart Goblin
Royal Delivery
Royal Delivery Electro Spirit Ice Spirit
Cannon Royal Delivery Dart Goblin
Dart Goblin
Royal Delivery
Royal Delivery Cannon
Cannon Dart Goblin
Electro Spirit Ice Spirit Royal Delivery Dart Goblin
Electro Spirit Cannon Royal Delivery Dart Goblin Earthquake
Electro Spirit Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin
Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Fire Spirit Earthquake
Electro Spirit Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin Earthquake
Earthquake Fire Spirit Ice Spirit Dart Goblin
Dart Goblin
Fire Spirit
Dart Goblin Earthquake
Fire Spirit Dart Goblin
Earthquake Fire Spirit Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake
Fire Spirit Dart Goblin Earthquake
Fire Spirit Dart Goblin Earthquake
Earthquake
Earthquake
Earthquake Electro Spirit Fire Spirit Ice Spirit
Dart Goblin Earthquake
Dart Goblin
Fire Spirit Dart Goblin
Electro Spirit Ice Spirit Dart Goblin
Dart Goblin Earthquake
Electro Spirit Ice Spirit
Earthquake
Earthquake Electro Spirit Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin Earthquake
Dart Goblin
Electro Spirit Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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