My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Fire Spirit Battle Ram Skeleton Army Witch
Zap
Fire Spirit Firecracker Battle Ram Skeleton Army Witch
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker Heal Spirit Battle Ram Skeleton Army Witch
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker Heal Spirit Battle Ram Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Electro Spirit Fire Spirit Ice Spirit Firecracker Heal Spirit Skeleton Army Witch
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Firecracker Heal Spirit Battle Ram Skeleton Army Witch
Fireball
Firecracker Battle Ram Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit Firecracker Skeleton Army Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Electro Spirit Fire Spirit Ice Spirit Heal Spirit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Fire Spirit
Battle Ram
Ice Spirit
Battle Ram Firecracker Witch
Firecracker
Ice Spirit Battle Ram
Heal Spirit
Battle Ram Witch
Battle Ram
Ice Spirit Electro Spirit Fire Spirit Firecracker Heal Spirit Witch
Skeleton Army
Witch
Ice Spirit Heal Spirit Battle Ram

Defense Synergies 0 6

Electro Spirit
Fire Spirit
Ice Spirit Firecracker
Ice Spirit
Fire Spirit Firecracker Skeleton Army Witch
Firecracker
Fire Spirit Ice Spirit Skeleton Army
Heal Spirit
Battle Ram
Skeleton Army
Ice Spirit Firecracker
Witch
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Ice Spirit Firecracker Witch
Skeleton Army Witch Fire Spirit
Skeleton Army Witch Firecracker
Firecracker Skeleton Army
Skeleton Army Electro Spirit Fire Spirit Firecracker
Electro Spirit Fire Spirit Ice Spirit Firecracker Witch
Electro Spirit
Witch Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Firecracker
Skeleton Army Witch Electro Spirit Firecracker
Firecracker Witch
Skeleton Army Fire Spirit Ice Spirit Witch
Fire Spirit Skeleton Army Electro Spirit Ice Spirit Firecracker Witch
Skeleton Army
Skeleton Army Ice Spirit
Firecracker Skeleton Army Witch
Fire Spirit Ice Spirit Electro Spirit Firecracker Skeleton Army Witch
Witch Electro Spirit Fire Spirit Ice Spirit Firecracker
Skeleton Army Electro Spirit Fire Spirit Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Firecracker
Skeleton Army Ice Spirit Witch
Skeleton Army
Skeleton Army Witch
Fire Spirit Firecracker Electro Spirit Ice Spirit Witch
Skeleton Army Witch
Skeleton Army
Electro Spirit Ice Spirit Firecracker Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army
Skeleton Army Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Electro Spirit Ice Spirit Firecracker
Electro Spirit Firecracker Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Fire Spirit Firecracker
Firecracker Electro Spirit Fire Spirit Ice Spirit Witch
Fire Spirit Firecracker Witch
Fire Spirit Ice Spirit Firecracker
Firecracker
Fire Spirit
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker Witch
Firecracker Electro Spirit Fire Spirit Ice Spirit Witch
Witch
Firecracker Witch
Witch
Firecracker
Fire Spirit Firecracker Witch
Electro Spirit Ice Spirit Firecracker Witch
Electro Spirit Ice Spirit Firecracker
Firecracker
Electro Spirit Fire Spirit Ice Spirit Skeleton Army Witch
Fire Spirit Firecracker Witch
Firecracker
Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

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