My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Firecracker Skeleton Army
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker Skeleton Army
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Electro Spirit Fire Spirit Ice Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Firecracker Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Ice Golem Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Ice Golem The Log Firecracker Skeleton Army Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Ice Golem

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Ice Golem Mini P.E.K.K.A
Ice Spirit
Firecracker Mini P.E.K.K.A
Firecracker
Ice Spirit Ice Golem Mini P.E.K.K.A
Ice Golem
Fire Spirit Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Ice Spirit Firecracker Ice Golem The Log
Skeleton Army
The Log
Mini P.E.K.K.A

Defense Synergies 4 16

Electro Spirit
The Log
Fire Spirit
Ice Spirit Firecracker Ice Golem Mini P.E.K.K.A The Log
Ice Spirit
Mini P.E.K.K.A Fire Spirit Firecracker Ice Golem Skeleton Army The Log
Firecracker
Ice Golem The Log Fire Spirit Ice Spirit Mini P.E.K.K.A Skeleton Army
Ice Golem
Firecracker Fire Spirit Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit The Log Fire Spirit Firecracker Ice Golem Skeleton Army
Skeleton Army
Ice Spirit Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Electro Spirit Fire Spirit Ice Spirit Ice Golem Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
Mini P.E.K.K.A Skeleton Army Ice Spirit Firecracker The Log
Mini P.E.K.K.A Skeleton Army Fire Spirit
Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Electro Spirit Fire Spirit Firecracker
Electro Spirit Fire Spirit Ice Spirit Firecracker
Electro Spirit Ice Golem The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Firecracker Ice Golem Mini P.E.K.K.A
Skeleton Army Electro Spirit Firecracker Ice Golem The Log
Firecracker
Mini P.E.K.K.A Skeleton Army Fire Spirit Ice Spirit The Log
Fire Spirit Skeleton Army Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Fire Spirit Ice Spirit Electro Spirit Firecracker Skeleton Army The Log
The Log Electro Spirit Fire Spirit Ice Spirit Firecracker Ice Golem
Mini P.E.K.K.A
Skeleton Army Electro Spirit Fire Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Ice Golem
Firecracker Ice Golem Mini P.E.K.K.A The Log
Skeleton Army Ice Spirit Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Ice Golem The Log
Mini P.E.K.K.A Skeleton Army
Fire Spirit Firecracker Electro Spirit Ice Spirit Ice Golem
Mini P.E.K.K.A Skeleton Army Ice Golem
Mini P.E.K.K.A Skeleton Army
Electro Spirit Ice Spirit Firecracker Ice Golem Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Ice Golem
Firecracker Skeleton Army
Skeleton Army Electro Spirit Ice Spirit Firecracker Ice Golem Mini P.E.K.K.A The Log
Electro Spirit Firecracker Ice Golem Mini P.E.K.K.A The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log
The Log
Firecracker Ice Golem The Log
Fire Spirit Firecracker The Log
Firecracker Electro Spirit Fire Spirit Ice Spirit Ice Golem
Fire Spirit Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker Ice Golem
The Log Firecracker
Fire Spirit Mini P.E.K.K.A
Firecracker The Log
Fire Spirit Firecracker
Fire Spirit Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A The Log
Fire Spirit Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Electro Spirit Fire Spirit Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Firecracker Ice Golem
Electro Spirit Ice Spirit Firecracker
Mini P.E.K.K.A
The Log
Electro Spirit Ice Spirit Firecracker
Firecracker The Log
Electro Spirit Fire Spirit Ice Spirit Skeleton Army
Fire Spirit Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker Ice Golem
Firecracker
Electro Spirit Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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