My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Goblin Gang Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Ram Rider
Giant Snowball
Fire Spirit Goblin Gang Wall Breakers Ram Rider
Zap
Fire Spirit Goblin Gang Wall Breakers Ram Rider
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Goblin Gang Bomb Tower Wall Breakers Ice Wizard
The Log
Electro Spirit Fire Spirit Ice Spirit Goblin Gang Wall Breakers Ram Rider
Earthquake
Goblin Gang Bomb Tower
Arrows
Electro Spirit Fire Spirit Ice Spirit Goblin Gang Wall Breakers
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Goblin Gang Wall Breakers Ice Wizard Ram Rider
Fireball
Goblin Gang Bomb Tower Wall Breakers Ice Wizard Ram Rider
Poison
Goblin Gang Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Wall Breakers Goblin Gang Ice Wizard Bomb Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Wall Breakers

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Ram Rider
Fire Spirit
Wall Breakers Ram Rider
Ice Spirit
Wall Breakers Ram Rider
Goblin Gang
Bomb Tower
Wall Breakers
Electro Spirit Fire Spirit Ice Spirit
Ice Wizard
Ram Rider
Ram Rider
Electro Spirit Fire Spirit Ice Spirit Ice Wizard

Defense Synergies 1 7

Electro Spirit
Fire Spirit
Ice Spirit
Ice Spirit
Goblin Gang Fire Spirit Bomb Tower Ice Wizard Ram Rider
Goblin Gang
Ice Spirit Bomb Tower Ice Wizard
Bomb Tower
Ice Spirit Goblin Gang Ice Wizard
Wall Breakers
Ice Wizard
Ice Spirit Goblin Gang Bomb Tower
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Bomb Tower Ice Spirit Goblin Gang Ice Wizard Ram Rider
Goblin Gang Bomb Tower Ram Rider Fire Spirit Ice Wizard
Bomb Tower Goblin Gang Ice Wizard Ram Rider
Bomb Tower
Goblin Gang Electro Spirit Fire Spirit Bomb Tower Ice Wizard
Ram Rider Electro Spirit Fire Spirit Ice Spirit Goblin Gang Bomb Tower Ice Wizard
Electro Spirit Bomb Tower Ram Rider
Goblin Gang Bomb Tower Ice Wizard
Goblin Gang Fire Spirit Ice Spirit Ice Wizard
Goblin Gang Ice Wizard Electro Spirit Bomb Tower Ram Rider
Goblin Gang Ice Wizard Ram Rider
Bomb Tower Fire Spirit Ice Spirit Goblin Gang Ice Wizard Ram Rider
Fire Spirit Bomb Tower Electro Spirit Ice Spirit Goblin Gang
Goblin Gang Bomb Tower Ram Rider
Bomb Tower Ice Spirit Goblin Gang Ram Rider
Bomb Tower Goblin Gang
Fire Spirit Ice Spirit Bomb Tower Electro Spirit Goblin Gang Ice Wizard Ram Rider
Bomb Tower Electro Spirit Fire Spirit Ice Spirit Ice Wizard Ram Rider
Bomb Tower Ram Rider
Goblin Gang Electro Spirit Fire Spirit Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Bomb Tower
Goblin Gang Ice Spirit Bomb Tower Ram Rider
Goblin Gang Ram Rider
Goblin Gang Ram Rider
Fire Spirit Electro Spirit Ice Spirit Goblin Gang Bomb Tower Ice Wizard Ram Rider
Goblin Gang Bomb Tower Ice Wizard Ram Rider
Bomb Tower
Electro Spirit Ice Spirit Bomb Tower
Goblin Gang
Bomb Tower
Goblin Gang Bomb Tower Ram Rider
Bomb Tower
Goblin Gang Electro Spirit Ice Spirit Bomb Tower
Electro Spirit Bomb Tower Ice Wizard
Electro Spirit Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Ram Rider
Fire Spirit
Electro Spirit Fire Spirit Ice Spirit Ice Wizard Ram Rider
Fire Spirit
Fire Spirit Ice Spirit Ice Wizard Ram Rider
Ram Rider
Fire Spirit Goblin Gang
Ram Rider
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Electro Spirit Fire Spirit Ice Spirit Ice Wizard
Ice Wizard Ram Rider
Ram Rider
Fire Spirit Ice Wizard
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit
Electro Spirit Fire Spirit Ice Spirit Goblin Gang
Fire Spirit Ice Wizard Ram Rider
Goblin Gang
Electro Spirit Ice Spirit Goblin Gang

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