My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Prince
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Heal Spirit
The Log
Electro Spirit Fire Spirit Ice Spirit Heal Spirit Prince
Earthquake
Arrows
Electro Spirit Fire Spirit Ice Spirit Heal Spirit
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Heal Spirit Prince
Fireball
Poison
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Fire Spirit Ice Spirit Heal Spirit Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Prince
Ice Spirit
Prince Mega Knight
Heal Spirit
Prince Mega Knight
Mirror
Lightning
Prince
Heal Spirit Mega Knight Fire Spirit Ice Spirit Lightning
Lightning
Mirror Prince
Mega Knight
Prince Ice Spirit Heal Spirit

Defense Synergies 0 4

Electro Spirit
Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Prince Mega Knight
Heal Spirit
Mirror
Mega Knight
Prince
Ice Spirit
Lightning
Mega Knight
Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Ice Spirit Prince Mega Knight
Prince Mega Knight Fire Spirit Lightning
Prince Mega Knight
Lightning Prince Mega Knight
Electro Spirit Fire Spirit Mega Knight
Lightning Electro Spirit Fire Spirit Ice Spirit
Lightning Electro Spirit Mega Knight
Prince
Fire Spirit Ice Spirit Prince Mega Knight
Electro Spirit Mega Knight
Prince Mega Knight Fire Spirit Ice Spirit Lightning
Fire Spirit Mega Knight Electro Spirit Ice Spirit Prince
Prince Mega Knight
Ice Spirit Prince Lightning Mega Knight
Mega Knight Prince
Fire Spirit Ice Spirit Mega Knight Electro Spirit Prince
Electro Spirit Fire Spirit Ice Spirit Mega Knight
Prince
Mega Knight Electro Spirit Fire Spirit Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Prince Lightning Mega Knight
Mega Knight Ice Spirit Prince Lightning
Prince Lightning Mega Knight
Prince Mega Knight
Fire Spirit Electro Spirit Ice Spirit
Prince Lightning
Mega Knight Prince
Lightning Mega Knight Electro Spirit Ice Spirit Prince
Mega Knight Prince
Lightning Mega Knight Prince
Prince Lightning Mega Knight
Mega Knight
Electro Spirit Ice Spirit Prince Lightning
Mega Knight Electro Spirit
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Prince
Fire Spirit Mega Knight
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit Ice Spirit Lightning
Lightning
Lightning Fire Spirit Prince
Lightning Prince
Lightning Fire Spirit
Lightning Fire Spirit
Lightning
Lightning Prince
Lightning
Lightning Mega Knight
Lightning
Lightning
Lightning Fire Spirit Prince Mega Knight
Lightning Fire Spirit Mega Knight
Lightning Prince Mega Knight
Lightning
Prince Lightning
Lightning
Electro Spirit Fire Spirit Ice Spirit Mega Knight
Lightning
Lightning Prince Mega Knight
Lightning
Lightning Fire Spirit
Lightning Electro Spirit Ice Spirit
Lightning
Lightning Mega Knight
Lightning Electro Spirit Ice Spirit
Prince Mega Knight
Lightning
Lightning Electro Spirit Fire Spirit Ice Spirit Prince
Lightning Fire Spirit
Lightning Prince Mega Knight
Lightning
Lightning
Prince Mega Knight
Electro Spirit Ice Spirit Lightning
Lightning
Lightning Prince Mega Knight
Prince
Lightning Mega Knight

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