My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Mini P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Miner
Zap
Fire Spirit
Barbarian Barrel
Electro Spirit Fire Spirit Wizard Royal Ghost
The Log
Electro Spirit Fire Spirit Mini P.E.K.K.A
Earthquake
Arrows
Electro Spirit Fire Spirit
Royal Delivery
Electro Spirit Fire Spirit Mini P.E.K.K.A Wizard Miner Royal Ghost
Fireball
Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Wizard Tornado Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mini P.E.K.K.A Tornado Miner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Tornado Miner Royal Ghost Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Tornado Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner
Fire Spirit
Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Wizard Tornado Mega Knight
Wizard
Tornado Mini P.E.K.K.A Miner Royal Ghost Mega Knight
Tornado
Wizard Mini P.E.K.K.A Mega Knight
Miner
Fire Spirit Electro Spirit Wizard Royal Ghost Mega Knight
Royal Ghost
Wizard Miner Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Tornado Miner Royal Ghost

Defense Synergies 1 10

Electro Spirit
Fire Spirit
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Fire Spirit Wizard Tornado Royal Ghost
Wizard
Tornado Mini P.E.K.K.A Royal Ghost Mega Knight
Tornado
Wizard Fire Spirit Mini P.E.K.K.A Mega Knight
Miner
Mega Knight
Royal Ghost
Mini P.E.K.K.A Wizard Mega Knight
Mega Knight
Wizard Tornado Miner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Fire Spirit
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Tornado Electro Spirit Fire Spirit Royal Ghost Mega Knight
Tornado Electro Spirit Fire Spirit Wizard
Electro Spirit Mega Knight
Mini P.E.K.K.A Tornado
Tornado Fire Spirit Mini P.E.K.K.A Miner Royal Ghost Mega Knight
Electro Spirit Wizard Tornado Royal Ghost Mega Knight
Wizard Tornado
Mini P.E.K.K.A Mega Knight Fire Spirit Wizard
Fire Spirit Wizard Mega Knight Electro Spirit Mini P.E.K.K.A Tornado Royal Ghost
Mini P.E.K.K.A Mega Knight
Tornado Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Tornado
Fire Spirit Mega Knight Electro Spirit Wizard Tornado Royal Ghost
Wizard Tornado Electro Spirit Fire Spirit Royal Ghost Mega Knight
Mini P.E.K.K.A Tornado
Wizard Royal Ghost Mega Knight Electro Spirit Fire Spirit Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Royal Ghost
Mini P.E.K.K.A Wizard Miner Royal Ghost Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Tornado
Mini P.E.K.K.A Mega Knight
Fire Spirit Wizard Electro Spirit Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight Electro Spirit Mini P.E.K.K.A Tornado
Mega Knight Mini P.E.K.K.A
Mega Knight Tornado
Mini P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Spirit Mini P.E.K.K.A Tornado
Mega Knight Electro Spirit Mini P.E.K.K.A Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Tornado Miner Royal Ghost
Miner
Wizard Fire Spirit Mega Knight
Wizard Electro Spirit Fire Spirit Tornado
Fire Spirit Wizard Tornado
Fire Spirit Wizard Tornado
Miner Wizard Tornado
Fire Spirit Mini P.E.K.K.A Tornado
Miner Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit Miner
Wizard
Wizard Mega Knight
Tornado
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Mega Knight
Fire Spirit Wizard Tornado Miner Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Electro Spirit Fire Spirit Wizard Mega Knight
Miner Wizard Tornado Royal Ghost
Wizard Tornado Miner Mega Knight
Miner Tornado
Fire Spirit Wizard Tornado
Electro Spirit Wizard
Mini P.E.K.K.A
Wizard Miner Mega Knight
Electro Spirit
Mega Knight
Wizard
Electro Spirit Fire Spirit
Fire Spirit Wizard Tornado
Miner Mini P.E.K.K.A Wizard Mega Knight
Wizard
Tornado
Mega Knight
Electro Spirit Tornado
Tornado
Tornado Miner Royal Ghost Mega Knight

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