My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Mini P.E.K.K.A Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Valkyrie Goblin Barrel Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Miner Ram Rider
Giant Snowball
Fire Spirit Minions Goblin Barrel Miner Ram Rider
Zap
Fire Spirit Minions Goblin Barrel Ram Rider
Barbarian Barrel
Electro Spirit Fire Spirit Valkyrie Goblin Barrel
The Log
Electro Spirit Fire Spirit Mini P.E.K.K.A Goblin Barrel Ram Rider
Earthquake
Goblin Barrel
Arrows
Electro Spirit Fire Spirit Minions Goblin Barrel
Royal Delivery
Electro Spirit Fire Spirit Minions Mini P.E.K.K.A Valkyrie Goblin Barrel Miner Ram Rider
Fireball
Minions Goblin Barrel Ram Rider
Poison
Minions
Lightning
Mini P.E.K.K.A Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mini P.E.K.K.A Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Minions Goblin Barrel Miner Mini P.E.K.K.A Valkyrie Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Minions Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner Ram Rider
Fire Spirit
Valkyrie Miner Mini P.E.K.K.A Goblin Barrel Ram Rider
Minions
Miner Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A
Fire Spirit Minions Valkyrie Ram Rider
Valkyrie
Fire Spirit Goblin Barrel Minions Mini P.E.K.K.A Ram Rider
Goblin Barrel
Valkyrie Fire Spirit Miner Ram Rider
Miner
Fire Spirit Minions Electro Spirit Goblin Barrel
Ram Rider
Electro Spirit Fire Spirit Minions Mini P.E.K.K.A Valkyrie Goblin Barrel

Defense Synergies 1 5

Electro Spirit
Fire Spirit
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Ram Rider
Mini P.E.K.K.A
Fire Spirit Valkyrie Ram Rider
Valkyrie
Minions Fire Spirit Mini P.E.K.K.A
Goblin Barrel
Miner
Ram Rider
Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Ram Rider
Mini P.E.K.K.A Minions Valkyrie Ram Rider
Mini P.E.K.K.A Ram Rider Fire Spirit Minions Valkyrie
Mini P.E.K.K.A Minions Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie
Electro Spirit Fire Spirit Minions Valkyrie
Minions Ram Rider Electro Spirit Fire Spirit
Electro Spirit Valkyrie Ram Rider
Mini P.E.K.K.A Minions
Fire Spirit Mini P.E.K.K.A Valkyrie Miner
Minions Valkyrie Electro Spirit Ram Rider
Minions Ram Rider
Mini P.E.K.K.A Fire Spirit Minions Valkyrie Ram Rider
Fire Spirit Valkyrie Electro Spirit Minions Mini P.E.K.K.A
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ram Rider
Minions Mini P.E.K.K.A Valkyrie
Fire Spirit Valkyrie Electro Spirit Minions Ram Rider
Valkyrie Electro Spirit Fire Spirit Minions Ram Rider
Mini P.E.K.K.A Ram Rider
Valkyrie Electro Spirit Fire Spirit Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Miner
Minions Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Ram Rider
Fire Spirit Electro Spirit Minions Ram Rider
Mini P.E.K.K.A Minions Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie
Electro Spirit Minions Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Valkyrie Ram Rider
Valkyrie
Electro Spirit Minions Mini P.E.K.K.A Valkyrie
Minions Valkyrie Electro Spirit Mini P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner Ram Rider
Miner
Valkyrie
Fire Spirit Valkyrie
Electro Spirit Fire Spirit Minions Ram Rider
Fire Spirit
Fire Spirit Ram Rider
Miner Ram Rider
Fire Spirit Minions Mini P.E.K.K.A
Miner Valkyrie Ram Rider
Fire Spirit
Fire Spirit Miner
Minions
Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A
Fire Spirit Valkyrie Miner
Minions
Electro Spirit Fire Spirit Valkyrie
Miner Ram Rider
Miner Ram Rider
Miner
Fire Spirit
Electro Spirit Minions
Mini P.E.K.K.A
Miner
Electro Spirit
Electro Spirit Fire Spirit Minions
Fire Spirit Ram Rider
Miner Mini P.E.K.K.A Valkyrie
Electro Spirit Minions
Miner

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