My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Fire Spirit Archers Inferno Dragon
Zap
Fire Spirit Archers Inferno Dragon
Barbarian Barrel
Electro Spirit Fire Spirit Archers
The Log
Electro Spirit Fire Spirit Archers
Earthquake
Archers
Arrows
Electro Spirit Fire Spirit Archers
Royal Delivery
Electro Spirit Fire Spirit Archers Inferno Dragon
Fireball
Archers Inferno Dragon
Poison
Archers
Lightning
Ice Golem Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Giant Snowball Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Giant Snowball Ice Golem Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Golem Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Giant Snowball Ice Golem Archers Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Giant Snowball Ice Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball
Fire Spirit
Giant Snowball Ice Golem Inferno Dragon
Giant Snowball
Electro Spirit Fire Spirit Archers Ice Golem Mega Knight
Archers
Ice Golem Giant Snowball Inferno Dragon Mega Knight
Ice Golem
Archers Fire Spirit Giant Snowball
Freeze
Inferno Dragon
Mega Knight Fire Spirit Archers
Mega Knight
Inferno Dragon Giant Snowball Archers

Defense Synergies 2 11

Electro Spirit
Giant Snowball
Fire Spirit
Giant Snowball Ice Golem
Giant Snowball
Mega Knight Electro Spirit Fire Spirit Archers Ice Golem Inferno Dragon
Archers
Ice Golem Giant Snowball Mega Knight
Ice Golem
Archers Fire Spirit Giant Snowball Inferno Dragon Mega Knight
Freeze
Mega Knight
Inferno Dragon
Giant Snowball Ice Golem Mega Knight
Mega Knight
Giant Snowball Archers Ice Golem Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Inferno Dragon Mega Knight
Mega Knight Fire Spirit Giant Snowball Archers Freeze Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight
Freeze Electro Spirit Fire Spirit Giant Snowball Archers Mega Knight
Giant Snowball Inferno Dragon Electro Spirit Fire Spirit Archers Freeze
Electro Spirit Ice Golem Mega Knight
Inferno Dragon
Fire Spirit Giant Snowball Archers Ice Golem Mega Knight
Archers Electro Spirit Giant Snowball Ice Golem Freeze Mega Knight
Inferno Dragon Giant Snowball Archers
Mega Knight Fire Spirit Giant Snowball Freeze
Fire Spirit Mega Knight Electro Spirit Giant Snowball Freeze
Inferno Dragon Mega Knight
Giant Snowball Freeze Inferno Dragon Mega Knight
Mega Knight
Fire Spirit Mega Knight Electro Spirit Giant Snowball Archers
Giant Snowball Freeze Electro Spirit Fire Spirit Archers Ice Golem Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Electro Spirit Fire Spirit Giant Snowball Archers
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Archers Ice Golem
Giant Snowball Archers Ice Golem Inferno Dragon Mega Knight
Mega Knight Ice Golem
Mega Knight Ice Golem
Inferno Dragon Mega Knight
Fire Spirit Electro Spirit Giant Snowball Archers Ice Golem Freeze
Archers Ice Golem
Mega Knight Inferno Dragon
Freeze Mega Knight Electro Spirit Giant Snowball Ice Golem Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Giant Snowball
Mega Knight Ice Golem
Archers Mega Knight
Electro Spirit Archers Ice Golem Freeze Inferno Dragon
Mega Knight Electro Spirit Giant Snowball Archers Ice Golem Freeze Inferno Dragon
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Giant Snowball
Ice Golem Freeze
Fire Spirit Giant Snowball Mega Knight
Electro Spirit Fire Spirit Giant Snowball Ice Golem Freeze
Fire Spirit Archers
Fire Spirit Giant Snowball Ice Golem Freeze
Giant Snowball
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Archers
Fire Spirit Giant Snowball Ice Golem
Freeze
Giant Snowball Ice Golem
Giant Snowball
Mega Knight
Giant Snowball Freeze
Fire Spirit Giant Snowball Archers Mega Knight
Fire Spirit Giant Snowball Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem Freeze Electro Spirit Fire Spirit Mega Knight
Inferno Dragon
Giant Snowball
Giant Snowball Mega Knight
Fire Spirit Giant Snowball Archers Ice Golem
Electro Spirit Giant Snowball Freeze
Giant Snowball
Giant Snowball Mega Knight
Electro Spirit Giant Snowball Freeze
Mega Knight
Giant Snowball
Electro Spirit Fire Spirit Archers Freeze
Fire Spirit Giant Snowball Archers
Freeze
Mega Knight
Giant Snowball Ice Golem
Giant Snowball
Mega Knight
Electro Spirit Giant Snowball Freeze
Giant Snowball
Giant Snowball Freeze Mega Knight
Inferno Dragon
Mega Knight

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