My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Spear Goblins Skeleton Barrel Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Skeleton Barrel Royal Hogs Guards
Giant Snowball
Fire Spirit Spear Goblins Minions Skeleton Barrel Royal Hogs Guards
Zap
Fire Spirit Spear Goblins Minions Skeleton Barrel Royal Hogs Guards
Barbarian Barrel
Electro Spirit Fire Spirit Spear Goblins Skeleton Barrel Royal Hogs Guards
The Log
Electro Spirit Fire Spirit Spear Goblins Skeleton Barrel Royal Hogs Guards
Earthquake
Spear Goblins Royal Hogs Guards
Arrows
Electro Spirit Fire Spirit Spear Goblins Minions Skeleton Barrel Royal Hogs Guards
Royal Delivery
Electro Spirit Fire Spirit Spear Goblins Minions Skeleton Barrel Royal Hogs Guards
Fireball
Minions Skeleton Barrel Royal Hogs
Poison
Spear Goblins Minions Skeleton Barrel Royal Hogs Guards
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Spear Goblins Arrows Skeleton Barrel Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Spear Goblins Arrows Minions Skeleton Barrel Guards Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Spear Goblins Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Skeleton Barrel Royal Hogs
Spear Goblins
Skeleton Barrel Royal Hogs
Arrows
Royal Hogs Skeleton Barrel
Minions
Skeleton Barrel Royal Hogs
Skeleton Barrel
Spear Goblins Fire Spirit Arrows Minions Royal Hogs Guards
Royal Hogs
Arrows Fire Spirit Spear Goblins Minions Skeleton Barrel Guards
Guards
Skeleton Barrel Royal Hogs

Defense Synergies 0 4

Electro Spirit
Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Arrows Minions Guards
Arrows
Spear Goblins
Minions
Spear Goblins
Skeleton Barrel
Royal Hogs
Guards
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Skeleton Barrel
Minions
Fire Spirit Minions
Minions Guards
Arrows
Arrows Electro Spirit Fire Spirit Spear Goblins Minions Guards
Minions Electro Spirit Fire Spirit Spear Goblins Arrows
Electro Spirit Arrows Skeleton Barrel
Minions
Guards Fire Spirit Spear Goblins
Minions Guards Electro Spirit Spear Goblins Arrows
Arrows Minions Spear Goblins
Fire Spirit Minions Guards
Fire Spirit Electro Spirit Arrows Minions Guards
Arrows Minions
Fire Spirit Arrows Electro Spirit Spear Goblins Minions Guards
Arrows Electro Spirit Fire Spirit Spear Goblins Minions Guards
Electro Spirit Fire Spirit Spear Goblins Arrows Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins
Arrows Skeleton Barrel
Guards Spear Goblins Minions
Guards
Guards
Fire Spirit Arrows Electro Spirit Minions Skeleton Barrel
Guards Spear Goblins Minions
Electro Spirit Spear Goblins Minions
Guards
Minions Guards
Arrows Guards
Guards
Guards Electro Spirit Spear Goblins Minions
Arrows Minions Electro Spirit
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Guards
Fire Spirit Arrows
Arrows Electro Spirit Fire Spirit Spear Goblins Minions Skeleton Barrel
Fire Spirit Arrows
Arrows Fire Spirit Skeleton Barrel
Arrows Skeleton Barrel
Fire Spirit Minions Guards
Arrows Skeleton Barrel
Fire Spirit Arrows
Fire Spirit Skeleton Barrel
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel
Spear Goblins Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Minions
Fire Spirit Arrows Skeleton Barrel
Fire Spirit Arrows Skeleton Barrel
Minions
Arrows
Arrows Skeleton Barrel
Arrows Electro Spirit Fire Spirit
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Fire Spirit Arrows
Electro Spirit Minions Skeleton Barrel Guards
Arrows
Electro Spirit Arrows
Arrows
Skeleton Barrel Electro Spirit Fire Spirit Spear Goblins Minions Guards
Fire Spirit Arrows
Arrows
Arrows Skeleton Barrel
Arrows
Electro Spirit Minions Guards
Skeleton Barrel

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