My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Three Musketeers Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Spear Goblins Skeleton Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Three Musketeers Ram Rider
Giant Snowball
Fire Spirit Spear Goblins Skeleton Barrel Three Musketeers Ram Rider
Zap
Fire Spirit Spear Goblins Skeleton Barrel Three Musketeers Ram Rider
Barbarian Barrel
Electro Spirit Fire Spirit Spear Goblins Skeleton Barrel Three Musketeers
The Log
Electro Spirit Fire Spirit Spear Goblins Skeleton Barrel Three Musketeers Ram Rider
Earthquake
Spear Goblins
Arrows
Electro Spirit Fire Spirit Spear Goblins Skeleton Barrel
Royal Delivery
Electro Spirit Fire Spirit Spear Goblins Skeleton Barrel Three Musketeers Ram Rider
Fireball
Skeleton Barrel Three Musketeers Ram Rider
Poison
Spear Goblins Skeleton Barrel Three Musketeers
Lightning
Three Musketeers Ram Rider
Rocket
Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Spear Goblins Arrows Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Fire Spirit Spear Goblins Arrows Skeleton Barrel Ram Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Electro Spirit Fire Spirit Spear Goblins

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Fire Spirit
Skeleton Barrel Three Musketeers Ram Rider
Spear Goblins
Skeleton Barrel Ram Rider
Arrows
Mirror Skeleton Barrel Ram Rider
Skeleton Barrel
Spear Goblins Fire Spirit Arrows Three Musketeers Mirror Ram Rider
Three Musketeers
Fire Spirit Skeleton Barrel Mirror
Mirror
Arrows Skeleton Barrel Three Musketeers Ram Rider
Ram Rider
Electro Spirit Fire Spirit Spear Goblins Arrows Skeleton Barrel Mirror

Defense Synergies 1 2

Electro Spirit
Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Arrows
Arrows
Mirror Spear Goblins
Skeleton Barrel
Three Musketeers
Mirror
Arrows
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Ram Rider
Three Musketeers Ram Rider
Three Musketeers Ram Rider Fire Spirit
Three Musketeers Ram Rider
Arrows
Arrows Electro Spirit Fire Spirit Spear Goblins
Three Musketeers Ram Rider Electro Spirit Fire Spirit Spear Goblins Arrows
Electro Spirit Arrows Skeleton Barrel Ram Rider
Three Musketeers
Fire Spirit Spear Goblins
Electro Spirit Spear Goblins Arrows Ram Rider
Arrows Three Musketeers Spear Goblins Ram Rider
Fire Spirit Three Musketeers Ram Rider
Fire Spirit Three Musketeers Electro Spirit Arrows
Three Musketeers Ram Rider
Three Musketeers Ram Rider
Three Musketeers Arrows
Fire Spirit Arrows Electro Spirit Spear Goblins Three Musketeers Ram Rider
Arrows Electro Spirit Fire Spirit Spear Goblins Ram Rider
Three Musketeers Ram Rider
Electro Spirit Fire Spirit Spear Goblins Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Arrows Skeleton Barrel
Spear Goblins Ram Rider
Ram Rider
Three Musketeers Ram Rider
Fire Spirit Arrows Electro Spirit Skeleton Barrel Three Musketeers Ram Rider
Spear Goblins Ram Rider
Electro Spirit Spear Goblins
Three Musketeers
Arrows
Three Musketeers Ram Rider
Three Musketeers
Electro Spirit Spear Goblins Three Musketeers
Arrows Electro Spirit
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Ram Rider
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Fire Spirit Arrows
Arrows Electro Spirit Fire Spirit Spear Goblins Skeleton Barrel Ram Rider
Fire Spirit Arrows
Arrows Fire Spirit Skeleton Barrel Ram Rider
Arrows Skeleton Barrel Ram Rider
Fire Spirit Three Musketeers
Arrows Skeleton Barrel Ram Rider
Fire Spirit Arrows
Fire Spirit Skeleton Barrel Three Musketeers
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Spear Goblins Arrows Skeleton Barrel Three Musketeers
Arrows Skeleton Barrel Three Musketeers
Arrows Three Musketeers
Fire Spirit Arrows Skeleton Barrel Three Musketeers
Fire Spirit Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Electro Spirit Fire Spirit
Arrows Skeleton Barrel Ram Rider
Arrows Skeleton Barrel Ram Rider
Arrows Skeleton Barrel
Fire Spirit Arrows
Electro Spirit Skeleton Barrel
Arrows
Electro Spirit Arrows
Arrows
Skeleton Barrel Electro Spirit Fire Spirit Spear Goblins
Fire Spirit Arrows Three Musketeers Ram Rider
Arrows
Three Musketeers
Arrows Skeleton Barrel
Arrows
Three Musketeers
Electro Spirit
Skeleton Barrel

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