My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Executioner Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Fire Spirit Wall Breakers Witch Electro Dragon
Zap
Fire Spirit Wall Breakers Witch
Barbarian Barrel
Electro Spirit Fire Spirit Wall Breakers Witch Executioner
The Log
Electro Spirit Fire Spirit Wall Breakers Witch
Earthquake
Witch
Arrows
Electro Spirit Fire Spirit Wall Breakers Witch
Royal Delivery
Electro Spirit Fire Spirit Wall Breakers Witch Electro Dragon Executioner
Fireball
Wall Breakers Witch Electro Dragon Executioner
Poison
Witch Electro Dragon Executioner
Lightning
Witch Electro Dragon Executioner Goblinstein
Rocket
Witch Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Tornado Witch Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Tornado Electro Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Wall Breakers Tornado Witch Electro Dragon Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Wall Breakers Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Fire Spirit
Wall Breakers
Wall Breakers
Electro Spirit Fire Spirit
Tornado
Executioner Witch Electro Dragon
Witch
Tornado
Electro Dragon
Tornado Executioner
Executioner
Tornado Electro Dragon
Goblinstein

Defense Synergies 1 4

Electro Spirit
Fire Spirit
Tornado
Wall Breakers
Tornado
Executioner Fire Spirit Witch Electro Dragon
Witch
Tornado Electro Dragon
Electro Dragon
Tornado Witch
Executioner
Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner
Witch Electro Dragon Executioner
Tornado Witch Fire Spirit Electro Dragon Executioner
Witch Electro Dragon
Tornado
Tornado Electro Spirit Fire Spirit Electro Dragon Executioner
Tornado Electro Spirit Fire Spirit Witch Electro Dragon Executioner
Electro Spirit Electro Dragon
Witch Tornado
Tornado Fire Spirit
Witch Executioner Electro Spirit Tornado Electro Dragon
Executioner Tornado Witch Electro Dragon
Fire Spirit Witch Electro Dragon
Fire Spirit Executioner Electro Spirit Tornado Witch Electro Dragon
Tornado
Tornado Witch Electro Dragon Executioner
Fire Spirit Electro Spirit Tornado Witch Electro Dragon Executioner
Tornado Witch Executioner Electro Spirit Fire Spirit Electro Dragon
Tornado
Electro Spirit Fire Spirit Witch Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Electro Dragon Executioner
Witch Electro Dragon
Tornado
Witch Executioner
Fire Spirit Executioner Electro Spirit Tornado Witch Electro Dragon
Witch
Electro Dragon Electro Spirit Tornado Witch
Witch
Witch Electro Dragon
Tornado
Witch Executioner
Witch Electro Dragon Executioner
Witch Electro Dragon Electro Spirit Tornado Executioner
Executioner Electro Spirit Witch Electro Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon Executioner
Electro Dragon
Executioner Fire Spirit
Executioner Electro Spirit Fire Spirit Tornado Witch Electro Dragon
Fire Spirit Tornado Witch Executioner
Fire Spirit Tornado Electro Dragon Executioner
Tornado Electro Dragon
Fire Spirit Tornado Electro Dragon
Tornado Electro Dragon
Fire Spirit Tornado Electro Dragon Executioner
Fire Spirit Executioner
Electro Dragon
Witch Electro Dragon Executioner
Electro Dragon Executioner
Tornado
Fire Spirit Electro Dragon Executioner
Fire Spirit Tornado Witch Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Spirit Fire Spirit Witch Electro Dragon Executioner
Witch
Tornado Witch Electro Dragon Executioner
Tornado Witch Electro Dragon
Tornado
Fire Spirit Tornado Witch Electro Dragon Executioner
Electro Dragon Electro Spirit Witch
Electro Dragon
Electro Spirit Electro Dragon
Electro Spirit Fire Spirit Witch Electro Dragon
Fire Spirit Tornado Witch Electro Dragon Executioner
Electro Dragon Executioner
Electro Dragon Executioner
Tornado
Electro Dragon Executioner
Electro Dragon Electro Spirit Tornado Witch
Tornado Witch Electro Dragon Executioner
Electro Dragon Tornado Witch Executioner
Electro Dragon

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