My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Knight Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Dart Goblin
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Electro Spirit Fire Spirit Knight Dart Goblin
The Log
Electro Spirit Fire Spirit Dart Goblin Mini P.E.K.K.A
Earthquake
Arrows
Electro Spirit Fire Spirit Dart Goblin
Royal Delivery
Electro Spirit Fire Spirit Knight Dart Goblin Mini P.E.K.K.A
Fireball
Dart Goblin
Poison
Dart Goblin
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Zap Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Knight Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Zap Arrows Knight Dart Goblin Mini P.E.K.K.A Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Zap Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Fire Spirit
Zap Knight Mini P.E.K.K.A
Zap
Arrows Electro Spirit Fire Spirit Knight Dart Goblin Mini P.E.K.K.A Poison
Arrows
Zap Knight Mini P.E.K.K.A
Knight
Dart Goblin Fire Spirit Zap Arrows Poison
Dart Goblin
Knight Zap
Mini P.E.K.K.A
Fire Spirit Zap Arrows
Poison
Zap Knight

Defense Synergies 3 12

Electro Spirit
Zap
Fire Spirit
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Electro Spirit Fire Spirit Arrows Knight Dart Goblin Poison
Arrows
Zap Knight Mini P.E.K.K.A
Knight
Fire Spirit Dart Goblin Zap Arrows Mini P.E.K.K.A Poison
Dart Goblin
Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Arrows Knight Dart Goblin
Poison
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin
Mini P.E.K.K.A Zap Knight Dart Goblin
Mini P.E.K.K.A Fire Spirit Knight Dart Goblin
Mini P.E.K.K.A Knight Dart Goblin
Arrows Mini P.E.K.K.A Poison
Arrows Electro Spirit Fire Spirit Zap Dart Goblin
Dart Goblin Electro Spirit Fire Spirit Zap Arrows Poison
Electro Spirit Zap Arrows Dart Goblin Poison
Mini P.E.K.K.A
Knight Fire Spirit Dart Goblin Mini P.E.K.K.A
Dart Goblin Poison Electro Spirit Zap Arrows Knight
Arrows Zap Dart Goblin Poison
Mini P.E.K.K.A Fire Spirit Zap Knight
Fire Spirit Electro Spirit Zap Arrows Dart Goblin Mini P.E.K.K.A Poison
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Poison
Fire Spirit Arrows Electro Spirit Zap Knight Dart Goblin
Zap Arrows Poison Electro Spirit Fire Spirit Knight Dart Goblin
Mini P.E.K.K.A Dart Goblin
Electro Spirit Fire Spirit Arrows Knight Dart Goblin Mini P.E.K.K.A Poison
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Poison Zap Arrows Knight Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight
Knight Mini P.E.K.K.A
Fire Spirit Arrows Poison Electro Spirit Zap Dart Goblin
Mini P.E.K.K.A Knight Dart Goblin
Mini P.E.K.K.A Knight
Zap Electro Spirit Knight Mini P.E.K.K.A Poison
Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A
Zap Arrows Poison
Mini P.E.K.K.A Knight
Dart Goblin
Electro Spirit Zap Knight Dart Goblin Mini P.E.K.K.A Poison
Arrows Poison Electro Spirit Zap Dart Goblin Mini P.E.K.K.A
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Dart Goblin
Arrows Poison Zap Dart Goblin
Arrows Dart Goblin Poison
Arrows Knight Dart Goblin Poison
Poison Fire Spirit Zap Arrows
Arrows Poison Electro Spirit Fire Spirit Zap Dart Goblin
Fire Spirit Arrows Dart Goblin Poison
Arrows Poison Fire Spirit Zap Dart Goblin
Arrows Poison Zap Dart Goblin
Fire Spirit Mini P.E.K.K.A Poison
Poison Zap Arrows Knight Dart Goblin
Poison Fire Spirit Zap Arrows Dart Goblin
Poison Fire Spirit Knight Dart Goblin
Arrows Dart Goblin Poison
Zap Arrows Dart Goblin Poison
Zap Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Poison
Mini P.E.K.K.A
Fire Spirit Zap Arrows Dart Goblin Mini P.E.K.K.A Poison
Fire Spirit Zap Arrows Dart Goblin Poison
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Electro Spirit Fire Spirit
Arrows Poison Zap Dart Goblin
Zap Arrows Poison
Poison Zap Arrows Dart Goblin
Poison Fire Spirit Zap Arrows Dart Goblin
Zap Electro Spirit Dart Goblin Poison
Mini P.E.K.K.A
Poison Zap Arrows Dart Goblin
Zap Electro Spirit Arrows Poison
Arrows Poison
Zap Electro Spirit Fire Spirit Dart Goblin
Poison Fire Spirit Zap Arrows Dart Goblin
Arrows
Poison Knight Dart Goblin Mini P.E.K.K.A
Arrows Zap Dart Goblin Poison
Zap Arrows Poison
Dart Goblin
Zap Electro Spirit Dart Goblin Poison
Zap Dart Goblin Poison
Poison Zap Dart Goblin
Dart Goblin

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