My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Cannon Tombstone Goblin Barrel
Zap
Fire Spirit Cannon Tombstone Goblin Barrel
Barbarian Barrel
Electro Spirit Fire Spirit Cannon Tombstone Goblin Barrel
The Log
Electro Spirit Fire Spirit Cannon Tombstone Goblin Barrel
Earthquake
Cannon Tombstone Goblin Barrel
Arrows
Electro Spirit Fire Spirit Tombstone Goblin Barrel
Royal Delivery
Electro Spirit Fire Spirit Goblin Barrel P.E.K.K.A
Fireball
Cannon Tombstone Goblin Barrel
Poison
Cannon Tombstone
Lightning
Cannon Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Tombstone Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Zap Cannon Tombstone Goblin Barrel Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Zap Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Fire Spirit
P.E.K.K.A Zap Goblin Barrel
Zap
P.E.K.K.A Electro Spirit Fire Spirit Poison
Cannon
Tombstone
Goblin Barrel
Fire Spirit P.E.K.K.A
Poison
P.E.K.K.A Zap
P.E.K.K.A
Fire Spirit Zap Poison Electro Spirit Goblin Barrel

Defense Synergies 1 8

Electro Spirit
Zap
Fire Spirit
Zap P.E.K.K.A
Zap
Cannon Electro Spirit Fire Spirit Tombstone Poison P.E.K.K.A
Cannon
Zap Poison
Tombstone
Zap Poison
Goblin Barrel
Poison
Zap Cannon Tombstone
P.E.K.K.A
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Tombstone
P.E.K.K.A Zap Cannon Tombstone
Cannon P.E.K.K.A Fire Spirit Tombstone
Cannon P.E.K.K.A Tombstone
Tombstone Poison P.E.K.K.A
Electro Spirit Fire Spirit Zap Cannon
Electro Spirit Fire Spirit Zap Cannon Tombstone Poison
Electro Spirit Zap Cannon Poison P.E.K.K.A
Cannon P.E.K.K.A Tombstone
Fire Spirit Cannon
Poison Electro Spirit Zap Cannon Tombstone
Zap Poison
Cannon Tombstone P.E.K.K.A Fire Spirit Zap
Fire Spirit Electro Spirit Zap Cannon Tombstone Poison P.E.K.K.A
P.E.K.K.A Cannon Tombstone
Zap Cannon P.E.K.K.A
Cannon Tombstone Poison P.E.K.K.A
Fire Spirit Cannon Tombstone Electro Spirit Zap
Zap Poison Electro Spirit Fire Spirit Cannon Tombstone
P.E.K.K.A Cannon
Electro Spirit Fire Spirit Cannon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone P.E.K.K.A
Poison Zap
Tombstone P.E.K.K.A Zap
P.E.K.K.A Zap
P.E.K.K.A Cannon Tombstone
Fire Spirit Poison Electro Spirit Zap
P.E.K.K.A Tombstone
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Tombstone Poison
P.E.K.K.A Cannon Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Zap Poison
P.E.K.K.A Cannon Tombstone
Cannon
Tombstone Electro Spirit Zap Poison P.E.K.K.A
Poison Electro Spirit Zap Cannon P.E.K.K.A
Electro Spirit Zap Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Fire Spirit Zap
Poison Electro Spirit Fire Spirit Zap
Fire Spirit Poison
Poison Fire Spirit Zap
Poison Zap
Fire Spirit Poison
Poison Zap
Poison Fire Spirit Zap
Poison Fire Spirit
Poison
Zap Poison
Zap Poison
Poison
Poison
Fire Spirit Zap Poison
Fire Spirit Zap Poison
Poison
Poison
Zap Poison
Zap Poison Electro Spirit Fire Spirit
Poison Zap
Zap Poison
Poison Zap
Poison Fire Spirit Zap
Zap Electro Spirit Poison
Poison Zap
Zap Electro Spirit Poison
P.E.K.K.A
Poison
Zap Electro Spirit Fire Spirit Tombstone
Poison Fire Spirit Zap
Poison
Zap Poison
Zap Poison
P.E.K.K.A
Zap Electro Spirit Poison
Zap Poison
Poison Zap
P.E.K.K.A

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