My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Mini P.E.K.K.A Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Bandit Inferno Dragon
Giant Snowball
Fire Spirit Guards Inferno Dragon
Zap
Fire Spirit Guards Prince Bandit Inferno Dragon
Barbarian Barrel
Electro Spirit Fire Spirit Guards Bandit
The Log
Electro Spirit Fire Spirit Mini P.E.K.K.A Guards Prince Bandit
Earthquake
Guards
Arrows
Electro Spirit Fire Spirit Guards
Royal Delivery
Electro Spirit Fire Spirit Mini P.E.K.K.A Guards Prince Bandit Inferno Dragon
Fireball
Bandit Inferno Dragon
Poison
Guards
Lightning
Mini P.E.K.K.A Prince Bandit Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mini P.E.K.K.A Guards Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Zap Guards Bandit Mini P.E.K.K.A Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Zap Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bandit
Fire Spirit
Zap Mini P.E.K.K.A Prince Bandit Inferno Dragon
Zap
Prince Electro Spirit Fire Spirit Mini P.E.K.K.A Guards Bandit
Mini P.E.K.K.A
Fire Spirit Zap
Guards
Zap Bandit
Prince
Zap Fire Spirit
Bandit
Electro Spirit Fire Spirit Zap Guards
Inferno Dragon
Fire Spirit

Defense Synergies 1 9

Electro Spirit
Zap
Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Electro Spirit Fire Spirit Guards Prince Bandit Inferno Dragon
Mini P.E.K.K.A
Zap Fire Spirit Guards
Guards
Zap Mini P.E.K.K.A Prince
Prince
Zap Guards
Bandit
Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Zap Prince Bandit
Mini P.E.K.K.A Prince Fire Spirit Bandit Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Guards Bandit
Mini P.E.K.K.A Prince
Electro Spirit Fire Spirit Zap Guards Bandit
Inferno Dragon Electro Spirit Fire Spirit Zap
Electro Spirit Zap Bandit
Mini P.E.K.K.A Inferno Dragon Prince
Guards Fire Spirit Mini P.E.K.K.A Prince Bandit
Guards Electro Spirit Zap Bandit
Inferno Dragon Zap
Mini P.E.K.K.A Prince Fire Spirit Zap Guards Bandit
Fire Spirit Electro Spirit Zap Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Inferno Dragon Prince Bandit
Zap Mini P.E.K.K.A Prince Bandit Inferno Dragon
Mini P.E.K.K.A Prince
Fire Spirit Electro Spirit Zap Guards Prince Bandit
Zap Electro Spirit Fire Spirit Guards Bandit Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Electro Spirit Fire Spirit Mini P.E.K.K.A Guards Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Prince Bandit
Bandit Zap Mini P.E.K.K.A Prince Inferno Dragon
Guards Bandit Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Guards Prince Zap Bandit
Mini P.E.K.K.A Guards Prince Bandit Inferno Dragon
Fire Spirit Electro Spirit Zap
Mini P.E.K.K.A Guards Prince Bandit
Mini P.E.K.K.A Prince Inferno Dragon
Zap Electro Spirit Mini P.E.K.K.A Prince Bandit Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Guards Prince
Zap Guards Prince
Mini P.E.K.K.A Prince Guards Bandit
Guards Electro Spirit Zap Mini P.E.K.K.A Prince Inferno Dragon
Electro Spirit Zap Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Bandit
Zap Bandit
Bandit
Guards Prince
Fire Spirit Zap
Electro Spirit Fire Spirit Zap
Fire Spirit
Fire Spirit Zap
Zap Bandit
Fire Spirit Mini P.E.K.K.A Guards Prince
Zap Prince Bandit
Fire Spirit Zap
Fire Spirit Bandit
Bandit
Zap Prince
Zap Bandit
Bandit
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Prince Bandit
Fire Spirit Zap
Prince
Prince
Zap
Zap Electro Spirit Fire Spirit
Inferno Dragon
Zap Bandit
Zap Prince Bandit
Zap Bandit
Fire Spirit Zap
Zap Electro Spirit Guards
Mini P.E.K.K.A
Zap Bandit
Zap Electro Spirit
Prince
Zap Electro Spirit Fire Spirit Guards Prince Bandit
Fire Spirit Zap
Mini P.E.K.K.A Prince
Zap
Zap
Prince
Zap Electro Spirit Guards
Zap
Zap Prince Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: