My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Fire Spirit Skeleton Dragons Hog Rider
Zap
Fire Spirit Prince
Barbarian Barrel
Electro Spirit Fire Spirit Bomb Tower Wizard
The Log
Electro Spirit Fire Spirit Hog Rider Prince
Earthquake
Bomb Tower Hog Rider
Arrows
Electro Spirit Fire Spirit Skeleton Dragons
Royal Delivery
Electro Spirit Fire Spirit Skeleton Dragons Hog Rider Wizard Prince
Fireball
Skeleton Dragons Bomb Tower Hog Rider Wizard
Poison
Skeleton Dragons Bomb Tower Wizard
Lightning
Skeleton Dragons Bomb Tower Wizard Prince
Rocket
Bomb Tower Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Zap Skeleton Dragons Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Zap Skeleton Dragons Bomb Tower Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Zap Skeleton Dragons

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Fire Spirit
Hog Rider Zap Prince
Zap
Hog Rider Prince Electro Spirit Fire Spirit Skeleton Dragons
Skeleton Dragons
Zap Hog Rider Prince
Bomb Tower
Hog Rider
Fire Spirit Zap Electro Spirit Skeleton Dragons Wizard Prince
Wizard
Hog Rider Prince
Prince
Zap Fire Spirit Skeleton Dragons Hog Rider Wizard

Defense Synergies 2 6

Electro Spirit
Zap
Fire Spirit
Zap
Zap
Skeleton Dragons Bomb Tower Electro Spirit Fire Spirit Prince
Skeleton Dragons
Zap Bomb Tower Prince
Bomb Tower
Zap Skeleton Dragons
Hog Rider
Wizard
Prince
Prince
Zap Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Wizard
Bomb Tower Zap Skeleton Dragons Prince
Bomb Tower Prince Fire Spirit Skeleton Dragons
Bomb Tower Prince Skeleton Dragons
Bomb Tower Prince
Electro Spirit Fire Spirit Zap Skeleton Dragons Bomb Tower
Skeleton Dragons Electro Spirit Fire Spirit Zap Bomb Tower Wizard
Electro Spirit Zap Skeleton Dragons Bomb Tower
Bomb Tower Prince
Fire Spirit Prince
Skeleton Dragons Electro Spirit Zap Bomb Tower Wizard
Skeleton Dragons Zap Wizard
Bomb Tower Prince Fire Spirit Zap Skeleton Dragons Wizard
Fire Spirit Bomb Tower Wizard Electro Spirit Zap Skeleton Dragons Prince
Bomb Tower Prince
Bomb Tower Zap Prince
Bomb Tower Wizard Skeleton Dragons Prince
Fire Spirit Bomb Tower Electro Spirit Zap Skeleton Dragons Wizard Prince
Zap Bomb Tower Wizard Electro Spirit Fire Spirit Skeleton Dragons
Bomb Tower Prince
Skeleton Dragons Wizard Electro Spirit Fire Spirit Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Skeleton Dragons Bomb Tower Wizard Prince
Zap Bomb Tower Prince
Prince Zap
Prince
Fire Spirit Skeleton Dragons Wizard Electro Spirit Zap Bomb Tower
Prince Bomb Tower
Bomb Tower Prince
Zap Electro Spirit Skeleton Dragons Bomb Tower Prince
Skeleton Dragons
Bomb Tower Prince
Zap Prince
Prince Bomb Tower Wizard
Wizard Skeleton Dragons Bomb Tower
Electro Spirit Zap Skeleton Dragons Bomb Tower Prince
Electro Spirit Zap Skeleton Dragons Bomb Tower Wizard
Electro Spirit Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Wizard Fire Spirit Zap Skeleton Dragons
Skeleton Dragons Wizard Electro Spirit Fire Spirit Zap
Fire Spirit Skeleton Dragons Wizard
Fire Spirit Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Fire Spirit Prince
Zap Skeleton Dragons Wizard Prince
Fire Spirit Zap Skeleton Dragons Wizard
Fire Spirit Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons Prince
Zap Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Fire Spirit Zap Skeleton Dragons Wizard Prince
Fire Spirit Zap Skeleton Dragons Wizard
Skeleton Dragons Prince
Skeleton Dragons Wizard
Prince
Zap Skeleton Dragons
Zap Electro Spirit Fire Spirit Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard Prince
Zap Skeleton Dragons
Fire Spirit Zap Skeleton Dragons Wizard
Zap Electro Spirit Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Zap Electro Spirit Skeleton Dragons
Prince
Wizard
Zap Electro Spirit Fire Spirit Prince
Fire Spirit Zap Skeleton Dragons Wizard
Skeleton Dragons Wizard Prince
Zap Skeleton Dragons Wizard
Zap
Skeleton Dragons Prince
Zap Electro Spirit Skeleton Dragons
Zap Skeleton Dragons
Zap Prince
Prince
Skeleton Dragons Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: