My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Balloon Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Balloon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Bandit
Giant Snowball
Musketeer Balloon Princess
Zap
Dark Prince Balloon Princess Bandit
Barbarian Barrel
Electro Spirit Musketeer Dark Prince Princess Bandit
The Log
Electro Spirit Musketeer Dark Prince Princess Bandit
Earthquake
Arrows
Electro Spirit Princess
Royal Delivery
Electro Spirit Musketeer Dark Prince Balloon Princess Bandit
Fireball
Musketeer Balloon Princess Bandit
Poison
Musketeer Balloon Princess
Lightning
Musketeer Dark Prince Balloon Bandit
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Princess Bandit Fireball Musketeer Dark Prince Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Princess Bandit

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Balloon Bandit
Fireball
Electro Spirit Dark Prince The Log Princess
Musketeer
Dark Prince Balloon The Log Bandit
Dark Prince
Fireball Musketeer Balloon Princess Bandit
Balloon
Electro Spirit Musketeer Dark Prince The Log Princess Bandit
The Log
Fireball Musketeer Balloon Princess Bandit
Princess
Fireball Dark Prince Balloon The Log
Bandit
Electro Spirit Musketeer Dark Prince Balloon The Log

Defense Synergies 2 14

Electro Spirit
Dark Prince The Log
Fireball
The Log Musketeer Dark Prince Princess Bandit
Musketeer
The Log Fireball Dark Prince Bandit
Dark Prince
Electro Spirit Fireball Musketeer The Log Princess Bandit
Balloon
The Log
Fireball Musketeer Electro Spirit Dark Prince Princess Bandit
Princess
Fireball Dark Prince The Log Bandit
Bandit
Fireball Musketeer Dark Prince The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Musketeer Dark Prince The Log Bandit
Musketeer Dark Prince Bandit
Musketeer Dark Prince Bandit
Fireball Dark Prince The Log Princess
Fireball The Log Electro Spirit Musketeer Dark Prince Bandit
Musketeer Electro Spirit Fireball Princess
Electro Spirit Fireball Musketeer The Log Bandit
Musketeer Princess
Musketeer Dark Prince Bandit
Electro Spirit Fireball Musketeer Dark Prince The Log Princess Bandit
Musketeer Fireball Princess
Fireball Musketeer Dark Prince The Log Bandit
Fireball Electro Spirit Dark Prince The Log Princess
Bandit
Fireball The Log Bandit
Fireball Musketeer Dark Prince
Fireball Electro Spirit Musketeer Dark Prince The Log Bandit
The Log Electro Spirit Fireball Musketeer Dark Prince Princess Bandit
Musketeer
Dark Prince Electro Spirit Fireball Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Bandit
Fireball Bandit Musketeer The Log
Bandit Musketeer Dark Prince The Log
Dark Prince Fireball Musketeer The Log Bandit
Musketeer Dark Prince Bandit
Fireball Electro Spirit Musketeer Princess
Dark Prince Fireball Musketeer Bandit
Dark Prince
Electro Spirit Fireball Dark Prince The Log Bandit
Musketeer
Musketeer Dark Prince
Fireball Dark Prince The Log
Dark Prince Fireball Bandit
Fireball Musketeer Princess
Electro Spirit Fireball Musketeer Dark Prince The Log
Electro Spirit Fireball Musketeer Dark Prince The Log Princess
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer The Log Bandit
Fireball Musketeer The Log Princess Bandit
Fireball The Log Bandit
Fireball Musketeer Dark Prince The Log
Fireball Dark Prince The Log
Fireball Electro Spirit Musketeer Princess
Musketeer The Log Princess
Fireball The Log Princess
Fireball The Log Bandit
Fireball Musketeer
Fireball Musketeer Dark Prince The Log Princess Bandit
Fireball Musketeer Princess
Fireball Musketeer The Log Princess Bandit
Fireball Musketeer Princess Bandit
Princess Fireball Musketeer The Log
Fireball Musketeer The Log Princess Bandit
Fireball Musketeer The Log Princess Bandit
Fireball
Fireball Musketeer Dark Prince The Log Princess Bandit
Fireball The Log Princess
Fireball Musketeer The Log
Fireball Princess
Musketeer The Log
Fireball Musketeer The Log
The Log Electro Spirit Fireball Dark Prince Princess
Fireball The Log Musketeer Princess Bandit
Fireball Musketeer The Log Princess Bandit
Fireball Musketeer The Log Bandit
Fireball Musketeer Princess
Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer The Log Bandit
Electro Spirit Fireball Princess
Fireball The Log Princess
Electro Spirit Fireball Musketeer Dark Prince Princess Bandit
Fireball Musketeer Princess
The Log Fireball
Fireball Musketeer Dark Prince Princess
The Log Fireball Musketeer Princess
Fireball
Musketeer Dark Prince
Electro Spirit Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Fireball Musketeer Dark Prince The Log Princess Bandit
Fireball

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