My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Executioner Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Prince
Giant Snowball
Wall Breakers Goblin Barrel Electro Dragon
Zap
Wall Breakers Goblin Barrel Prince
Barbarian Barrel
Electro Spirit Wall Breakers Goblin Barrel Executioner
The Log
Electro Spirit Wall Breakers Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Electro Spirit Wall Breakers Goblin Barrel
Royal Delivery
Electro Spirit Wall Breakers Goblin Barrel Prince Electro Dragon Executioner
Fireball
Wall Breakers Goblin Barrel Electro Dragon Executioner
Poison
Electro Dragon Executioner
Lightning
Prince Electro Dragon Executioner
Rocket
Prince Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Goblin Barrel Fireball Golden Knight Prince Electro Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Wall Breakers Goblin Barrel Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Wall Breakers
Fireball
Electro Spirit Wall Breakers Golden Knight
Wall Breakers
Electro Spirit Fireball
Goblin Barrel
Prince Golden Knight
Prince
Goblin Barrel
Electro Dragon
Executioner
Executioner
Electro Dragon
Golden Knight
Fireball Goblin Barrel

Defense Synergies 0 3

Electro Spirit
Golden Knight
Fireball
Golden Knight
Wall Breakers
Goblin Barrel
Prince
Executioner
Electro Dragon
Executioner
Prince
Golden Knight
Electro Spirit Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Executioner Golden Knight
Prince Electro Dragon Executioner
Prince Electro Dragon Executioner
Prince Electro Dragon
Fireball Prince
Fireball Electro Spirit Electro Dragon Executioner
Electro Spirit Fireball Electro Dragon Executioner
Electro Spirit Fireball Electro Dragon Golden Knight
Prince
Prince
Executioner Electro Spirit Fireball Electro Dragon
Executioner Fireball Electro Dragon
Prince Fireball Electro Dragon
Fireball Executioner Electro Spirit Prince Electro Dragon Golden Knight
Prince
Fireball Prince
Fireball Prince Electro Dragon Executioner
Fireball Electro Spirit Prince Electro Dragon Executioner Golden Knight
Executioner Electro Spirit Fireball Electro Dragon
Prince
Electro Spirit Fireball Prince Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Prince Electro Dragon Executioner
Prince Electro Dragon Golden Knight
Prince Fireball
Prince Executioner
Fireball Executioner Electro Spirit Electro Dragon
Prince Fireball
Prince
Electro Dragon Electro Spirit Fireball Prince
Prince Electro Dragon Golden Knight
Fireball Prince
Prince Fireball Executioner Golden Knight
Fireball Electro Dragon Executioner
Electro Dragon Electro Spirit Fireball Prince Executioner Golden Knight
Executioner Electro Spirit Fireball Electro Dragon Golden Knight
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Golden Knight
Fireball Electro Dragon Executioner Golden Knight
Fireball Electro Dragon
Fireball Prince
Fireball Executioner
Fireball Executioner Electro Spirit Electro Dragon
Executioner
Fireball Electro Dragon Executioner
Fireball Electro Dragon Golden Knight
Fireball Prince Electro Dragon
Fireball Prince Electro Dragon Golden Knight
Fireball Electro Dragon Executioner
Fireball Executioner Golden Knight
Fireball Electro Dragon
Fireball Prince
Fireball Electro Dragon Executioner Golden Knight
Fireball Electro Dragon Executioner
Fireball
Fireball Prince Electro Dragon Executioner
Fireball Electro Dragon Golden Knight
Fireball Prince
Fireball
Prince
Fireball Electro Dragon
Electro Spirit Fireball Electro Dragon Executioner
Fireball Electro Dragon Executioner Golden Knight
Fireball Prince Electro Dragon Golden Knight
Fireball Golden Knight
Fireball Electro Dragon Executioner
Electro Dragon Electro Spirit Fireball
Fireball
Fireball Electro Dragon
Electro Spirit Fireball Electro Dragon
Prince
Fireball
Electro Spirit Fireball Prince Electro Dragon
Fireball Electro Dragon Executioner
Fireball
Fireball Prince Electro Dragon Executioner
Fireball Electro Dragon Executioner
Fireball
Prince Electro Dragon Executioner
Electro Dragon Electro Spirit Fireball Golden Knight
Fireball Electro Dragon Executioner
Electro Dragon Fireball Prince Executioner Golden Knight
Prince
Fireball Electro Dragon

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