My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Electro Spirit Firecracker Guards
The Log
Electro Spirit Firecracker Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Guards Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker Guards
Lightning
Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Firecracker Guards Fireball Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Firecracker Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Ram Rider
Firecracker
Ram Rider Mega Knight
Fireball
Electro Spirit Ram Rider Mega Knight
Rage
Guards
Ram Rider
Ram Rider
Electro Spirit Firecracker Fireball Guards Mega Knight Goblinstein
Mega Knight
Firecracker Fireball Ram Rider
Goblinstein
Ram Rider

Defense Synergies 0 4

Electro Spirit
Firecracker
Guards Mega Knight
Fireball
Ram Rider Mega Knight
Rage
Guards
Firecracker
Ram Rider
Fireball
Mega Knight
Firecracker Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Ram Rider
Firecracker Ram Rider Mega Knight
Ram Rider Mega Knight
Firecracker Guards Ram Rider Mega Knight
Firecracker Fireball Mega Knight
Fireball Electro Spirit Firecracker Guards Mega Knight
Ram Rider Electro Spirit Firecracker Fireball
Electro Spirit Fireball Ram Rider Mega Knight
Guards Firecracker Mega Knight
Guards Electro Spirit Firecracker Fireball Ram Rider Mega Knight
Firecracker Fireball Ram Rider
Mega Knight Fireball Guards Ram Rider
Fireball Mega Knight Electro Spirit Firecracker Guards
Ram Rider Mega Knight
Fireball Ram Rider Mega Knight Goblinstein
Mega Knight Firecracker Fireball
Fireball Mega Knight Electro Spirit Firecracker Guards Ram Rider
Electro Spirit Firecracker Fireball Guards Ram Rider Mega Knight
Ram Rider
Mega Knight Electro Spirit Firecracker Fireball Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball
Fireball Firecracker Mega Knight
Guards Mega Knight Ram Rider
Guards Mega Knight Fireball Ram Rider
Guards Ram Rider Mega Knight
Firecracker Fireball Goblinstein Electro Spirit Ram Rider
Guards Fireball Ram Rider
Mega Knight
Mega Knight Goblinstein Electro Spirit Firecracker Fireball
Guards
Mega Knight Guards
Mega Knight Fireball Guards
Mega Knight Fireball Guards Ram Rider
Firecracker Fireball Mega Knight
Guards Electro Spirit Firecracker Fireball Goblinstein
Mega Knight Electro Spirit Firecracker Fireball
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball Guards
Fireball Firecracker Mega Knight Goblinstein
Firecracker Fireball Goblinstein Electro Spirit Ram Rider
Firecracker
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Fireball Guards
Firecracker Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Electro Spirit Fireball Mega Knight Goblinstein
Firecracker Fireball Ram Rider
Fireball Ram Rider Mega Knight
Fireball Firecracker
Firecracker Fireball
Electro Spirit Firecracker Fireball Guards Goblinstein
Fireball
Fireball Mega Knight
Electro Spirit Firecracker Fireball
Mega Knight
Firecracker Fireball
Electro Spirit Fireball Guards Goblinstein
Fireball Firecracker Ram Rider
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Electro Spirit Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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