My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Ram Rider
Giant Snowball
Goblin Curse Guards Ram Rider
Zap
Firecracker Goblin Curse Guards Ram Rider
Barbarian Barrel
Electro Spirit Firecracker Goblin Curse Guards
The Log
Electro Spirit Firecracker Goblin Curse Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Goblin Curse Guards
Royal Delivery
Electro Spirit Firecracker Guards P.E.K.K.A Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker Goblin Curse Guards
Lightning
Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Rage Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Rage Firecracker Guards Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblin Curse Rage Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse P.E.K.K.A Ram Rider
Firecracker
P.E.K.K.A Ram Rider
Goblin Curse
Electro Spirit
Rage
Guards
Ram Rider
P.E.K.K.A
Electro Spirit Firecracker Ram Rider
Ram Rider
Electro Spirit Firecracker Guards P.E.K.K.A
Goblinstein

Defense Synergies 0 2

Electro Spirit
Firecracker
Guards P.E.K.K.A
Goblin Curse
Rage
Guards
Firecracker
P.E.K.K.A
Firecracker
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
P.E.K.K.A Firecracker Goblin Curse Ram Rider
P.E.K.K.A Ram Rider Goblin Curse
P.E.K.K.A Firecracker Goblin Curse Guards Ram Rider
Firecracker P.E.K.K.A
Electro Spirit Firecracker Guards
Ram Rider Electro Spirit Firecracker Goblin Curse
Electro Spirit P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Curse
Guards Firecracker
Goblin Curse Guards Electro Spirit Firecracker Ram Rider
Firecracker Goblin Curse Ram Rider
P.E.K.K.A Goblin Curse Guards Ram Rider
Electro Spirit Firecracker Goblin Curse Guards P.E.K.K.A
P.E.K.K.A Goblin Curse Ram Rider
Goblin Curse P.E.K.K.A Ram Rider
Firecracker P.E.K.K.A
Electro Spirit Firecracker Guards Ram Rider
Electro Spirit Firecracker Goblin Curse Guards Ram Rider
P.E.K.K.A Goblin Curse Ram Rider
Electro Spirit Firecracker Goblin Curse Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Firecracker
Guards P.E.K.K.A Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Curse Guards Ram Rider
Firecracker Electro Spirit Goblin Curse Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Curse
P.E.K.K.A Electro Spirit Firecracker
P.E.K.K.A Goblin Curse Guards
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Goblin Curse Guards Ram Rider
Firecracker Goblin Curse
Guards Electro Spirit Firecracker P.E.K.K.A
Electro Spirit Firecracker Goblin Curse P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Goblin Curse Ram Rider
Firecracker Guards
Firecracker Goblin Curse
Firecracker Electro Spirit Goblin Curse Ram Rider
Firecracker
Firecracker Goblin Curse Ram Rider
Firecracker Ram Rider
Guards
Firecracker Ram Rider
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse Electro Spirit
Firecracker Ram Rider
Ram Rider
Firecracker Goblin Curse
Firecracker Goblin Curse
Electro Spirit Firecracker Guards
Electro Spirit Firecracker
P.E.K.K.A
Firecracker Goblin Curse
Electro Spirit Guards
Firecracker Goblin Curse Ram Rider
Firecracker
Firecracker
Firecracker P.E.K.K.A
Electro Spirit Firecracker Guards
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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