My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Firecracker Goblin Barrel Electro Wizard Magic Archer
The Log
Electro Spirit Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Firecracker Hog Rider Goblin Barrel Electro Wizard Magic Archer
Fireball
Firecracker Hog Rider Goblin Barrel Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Goblin Barrel Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Firecracker
Hog Rider Goblin Barrel Mega Knight
Hog Rider
Firecracker The Log Electro Spirit Goblin Barrel Electro Wizard Magic Archer Mega Knight
Goblin Barrel
Firecracker Hog Rider Mega Knight
The Log
Hog Rider Magic Archer Mega Knight
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Hog Rider Goblin Barrel The Log Electro Wizard Magic Archer

Defense Synergies 1 10

Electro Spirit
The Log Electro Wizard
Firecracker
The Log Electro Wizard Mega Knight
Hog Rider
Goblin Barrel
The Log
Firecracker Electro Spirit Electro Wizard Magic Archer Mega Knight
Electro Wizard
Electro Spirit Firecracker The Log Magic Archer Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
Firecracker The Log Electro Wizard Mega Knight
Mega Knight Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Electro Spirit Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Electro Spirit Firecracker Magic Archer
Electro Spirit The Log Electro Wizard Magic Archer Mega Knight
Firecracker Electro Wizard Mega Knight
Electro Wizard Electro Spirit Firecracker The Log Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight The Log Electro Wizard
Mega Knight Electro Spirit Firecracker The Log Electro Wizard Magic Archer
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Electro Spirit Firecracker The Log Electro Wizard Magic Archer
The Log Electro Spirit Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Electro Spirit Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker The Log Magic Archer Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard
Mega Knight
Firecracker Electro Spirit Electro Wizard Magic Archer
Electro Wizard
Mega Knight
Electro Wizard Mega Knight Electro Spirit Firecracker The Log Magic Archer
Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight
Firecracker Magic Archer Mega Knight
Electro Wizard Electro Spirit Firecracker The Log Magic Archer
Mega Knight Electro Spirit Firecracker The Log Electro Wizard Magic Archer
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Electro Spirit Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Electro Spirit Magic Archer Mega Knight
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Electro Spirit Firecracker
The Log Magic Archer Mega Knight
Electro Spirit Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Electro Wizard Electro Spirit Magic Archer
Firecracker Electro Wizard Magic Archer
The Log
Firecracker Electro Wizard Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Mega Knight
Electro Spirit Firecracker The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

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