My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Minion Horde Royal Hogs Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Wall Breakers Giant Skeleton
Giant Snowball
Minion Horde Royal Hogs Wall Breakers
Zap
Firecracker Minion Horde Royal Hogs Wall Breakers
Barbarian Barrel
Electro Spirit Firecracker Royal Hogs Wall Breakers Giant Skeleton
The Log
Electro Spirit Firecracker Royal Hogs Wall Breakers Giant Skeleton
Earthquake
Firecracker Royal Hogs
Arrows
Electro Spirit Firecracker Minion Horde Royal Hogs Wall Breakers
Royal Delivery
Electro Spirit Firecracker Minion Horde Royal Hogs Wall Breakers Giant Skeleton
Fireball
Firecracker Minion Horde Royal Hogs Wall Breakers
Poison
Firecracker Minion Horde Royal Hogs
Lightning
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Firecracker Fireball Poison Minion Horde Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Wall Breakers Firecracker Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Wall Breakers Giant Skeleton
Firecracker
Royal Hogs Wall Breakers Giant Skeleton
Minion Horde
Giant Skeleton
Fireball
Electro Spirit Royal Hogs Wall Breakers
Royal Hogs
Firecracker Fireball Poison
Wall Breakers
Electro Spirit Firecracker Fireball
Poison
Royal Hogs Giant Skeleton
Giant Skeleton
Electro Spirit Firecracker Minion Horde Poison

Defense Synergies 0 1

Electro Spirit
Firecracker
Giant Skeleton
Minion Horde
Fireball
Royal Hogs
Wall Breakers
Poison
Giant Skeleton
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball
Minion Horde Firecracker
Minion Horde Giant Skeleton
Minion Horde Firecracker
Firecracker Fireball Poison Giant Skeleton
Fireball Electro Spirit Firecracker
Minion Horde Electro Spirit Firecracker Fireball Poison
Electro Spirit Fireball Poison Giant Skeleton
Minion Horde
Firecracker Minion Horde Giant Skeleton
Minion Horde Poison Electro Spirit Firecracker Fireball Giant Skeleton
Minion Horde Firecracker Fireball Poison
Minion Horde Fireball Giant Skeleton
Fireball Electro Spirit Firecracker Minion Horde Poison
Minion Horde
Minion Horde Fireball
Minion Horde Firecracker Fireball Poison
Fireball Electro Spirit Firecracker Minion Horde
Poison Electro Spirit Firecracker Fireball Giant Skeleton
Electro Spirit Firecracker Minion Horde Fireball Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Poison Firecracker
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Fireball
Giant Skeleton Minion Horde
Firecracker Fireball Poison Electro Spirit Minion Horde
Minion Horde Fireball Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Electro Spirit Firecracker Fireball Poison
Minion Horde
Minion Horde Giant Skeleton
Fireball Poison Giant Skeleton
Giant Skeleton Minion Horde Fireball
Firecracker Minion Horde Fireball
Electro Spirit Firecracker Minion Horde Fireball Poison Giant Skeleton
Poison Electro Spirit Firecracker Minion Horde Fireball Giant Skeleton
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker Minion Horde Giant Skeleton
Firecracker Fireball Poison
Minion Horde Fireball Poison Giant Skeleton
Firecracker Fireball Poison Giant Skeleton
Fireball Poison Firecracker Minion Horde
Firecracker Fireball Poison Electro Spirit Minion Horde
Firecracker Minion Horde Poison
Fireball Poison Firecracker
Fireball Poison Firecracker
Minion Horde Fireball Poison
Firecracker Poison Minion Horde Fireball
Fireball Poison Firecracker
Poison Firecracker Fireball
Firecracker Minion Horde Fireball Poison
Firecracker Fireball Poison
Firecracker Minion Horde Fireball Poison
Firecracker Minion Horde Fireball Poison
Fireball Poison
Minion Horde
Firecracker Fireball Poison
Firecracker Fireball Poison
Minion Horde Fireball Poison Giant Skeleton
Fireball Poison
Minion Horde Fireball Poison
Firecracker Poison Electro Spirit Fireball
Minion Horde
Firecracker Fireball Poison
Fireball Poison
Fireball Poison Firecracker
Poison Firecracker Minion Horde Fireball
Electro Spirit Firecracker Minion Horde Fireball Poison
Minion Horde Fireball
Poison Minion Horde Fireball
Electro Spirit Firecracker Minion Horde Fireball Poison
Minion Horde Giant Skeleton
Firecracker Fireball Poison
Minion Horde Electro Spirit Fireball
Fireball Poison Firecracker
Fireball
Fireball Poison Firecracker Minion Horde
Firecracker Fireball Poison
Fireball Poison Giant Skeleton
Firecracker Minion Horde
Electro Spirit Firecracker Minion Horde Fireball Poison Giant Skeleton
Firecracker Fireball Poison
Poison Firecracker Fireball Giant Skeleton
Fireball Firecracker
Poison

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