My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Clone
Giant Snowball
Hog Rider Skeleton Army Clone
Zap
Firecracker Skeleton Army Clone
Barbarian Barrel
Electro Spirit Firecracker Valkyrie Skeleton Army Clone
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Clone
Earthquake
Firecracker Hog Rider Skeleton Army Clone
Arrows
Electro Spirit Firecracker Skeleton Army Clone
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army Clone
Fireball
Firecracker Hog Rider Skeleton Army Clone
Poison
Firecracker Skeleton Army Clone
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Valkyrie Rage Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Firecracker Skeleton Army Clone Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Firecracker Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Firecracker
Hog Rider Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Firecracker Valkyrie Hog Rider Rage
Valkyrie
Hog Rider Firecracker Mini P.E.K.K.A
Hog Rider
Firecracker Valkyrie Rage Electro Spirit Mini P.E.K.K.A
Rage
Hog Rider Mini P.E.K.K.A
Skeleton Army
Clone
Clone
Skeleton Army

Defense Synergies 1 4

Electro Spirit
Firecracker
Valkyrie Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Firecracker Valkyrie Skeleton Army
Valkyrie
Firecracker Mini P.E.K.K.A
Hog Rider
Rage
Skeleton Army
Firecracker Mini P.E.K.K.A
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Electro Spirit Firecracker Valkyrie
Electro Spirit Firecracker
Electro Spirit Valkyrie
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Electro Spirit Firecracker
Firecracker
Mini P.E.K.K.A Skeleton Army Valkyrie
Valkyrie Skeleton Army Electro Spirit Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Valkyrie Electro Spirit Firecracker Skeleton Army
Valkyrie Electro Spirit Firecracker
Mini P.E.K.K.A
Valkyrie Skeleton Army Electro Spirit Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army
Firecracker Mini P.E.K.K.A Valkyrie
Skeleton Army Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army
Firecracker Electro Spirit
Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Electro Spirit Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Electro Spirit Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Electro Spirit Firecracker Mini P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Electro Spirit
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Valkyrie
Firecracker Electro Spirit Valkyrie
Firecracker
Firecracker
Firecracker
Electro Spirit Firecracker
Mini P.E.K.K.A
Electro Spirit Firecracker
Firecracker
Electro Spirit Skeleton Army
Firecracker
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Firecracker
Electro Spirit Firecracker
Firecracker
Firecracker
Firecracker

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