My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Wizard Magic Archer
The Log
Electro Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A Magic Archer
Fireball
Firecracker Wizard Magic Archer
Poison
Firecracker Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Firecracker Mini P.E.K.K.A Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Rage The Log Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Firecracker
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Firecracker Wizard Rage The Log Magic Archer
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A
Rage
Mini P.E.K.K.A Wizard
P.E.K.K.A
Magic Archer Electro Spirit Firecracker Wizard The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Mini P.E.K.K.A The Log

Defense Synergies 3 8

Electro Spirit
The Log
Firecracker
The Log Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
The Log Firecracker Wizard Magic Archer
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Spirit Wizard Magic Archer
Magic Archer
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
The Log Electro Spirit Firecracker Magic Archer
Electro Spirit Firecracker Wizard Magic Archer
Electro Spirit P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A
Electro Spirit Firecracker Wizard The Log Magic Archer
Firecracker Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Wizard The Log
Wizard Electro Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Firecracker Wizard The Log Magic Archer
Wizard The Log Electro Spirit Firecracker Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Wizard Electro Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard The Log Magic Archer
P.E.K.K.A Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A
Firecracker Wizard Electro Spirit Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Spirit Firecracker Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Firecracker Magic Archer
Electro Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Electro Spirit Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A The Log Magic Archer
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Wizard Firecracker The Log Magic Archer
Firecracker Wizard Electro Spirit Magic Archer
Firecracker Wizard The Log Magic Archer
The Log Firecracker Wizard Magic Archer
The Log Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard The Log Magic Archer
Firecracker Wizard Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Wizard The Log Magic Archer
Magic Archer Firecracker Wizard The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard The Log Magic Archer
Firecracker Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
Firecracker The Log Electro Spirit Wizard Magic Archer
Firecracker The Log Wizard Magic Archer
Wizard The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Wizard Magic Archer
Electro Spirit Firecracker Wizard
Mini P.E.K.K.A
Wizard The Log Magic Archer
Electro Spirit Firecracker Magic Archer
P.E.K.K.A
Firecracker Wizard The Log Magic Archer
Electro Spirit Magic Archer
Firecracker Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Wizard Magic Archer
The Log Firecracker Wizard Magic Archer
Firecracker P.E.K.K.A
Electro Spirit Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
P.E.K.K.A
Firecracker Wizard

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