My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Ice Wizard Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Witch Fisherman
Zap
Firecracker Witch Fisherman
Barbarian Barrel
Electro Spirit Firecracker Witch Ice Wizard Magic Archer
The Log
Electro Spirit Firecracker Witch Fisherman
Earthquake
Firecracker Witch
Arrows
Electro Spirit Firecracker Witch
Royal Delivery
Electro Spirit Firecracker Witch Ice Wizard Fisherman Magic Archer
Fireball
Firecracker Witch Ice Wizard Fisherman Magic Archer
Poison
Firecracker Witch Ice Wizard Fisherman Magic Archer
Lightning
Witch Ice Wizard Fisherman Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Witch Electro Giant Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Electro Giant Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Firecracker Ice Wizard Fisherman Magic Archer Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Firecracker Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Firecracker
Mirror Fisherman
Mirror
Electro Giant Firecracker Magic Archer
Witch
Electro Giant
Mirror Electro Spirit Fisherman
Ice Wizard
Fisherman
Fisherman
Firecracker Electro Giant Ice Wizard
Magic Archer
Mirror

Defense Synergies 0 12

Electro Spirit
Fisherman
Firecracker
Mirror Ice Wizard Fisherman
Mirror
Firecracker Ice Wizard Magic Archer
Witch
Ice Wizard Fisherman
Electro Giant
Ice Wizard Fisherman
Ice Wizard
Firecracker Mirror Witch Electro Giant Fisherman
Fisherman
Electro Spirit Firecracker Witch Electro Giant Ice Wizard Magic Archer
Magic Archer
Mirror Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Firecracker Witch Ice Wizard Fisherman
Witch Fisherman Ice Wizard
Witch Firecracker Ice Wizard Fisherman
Firecracker
Electro Spirit Firecracker Ice Wizard Magic Archer
Electro Spirit Firecracker Witch Ice Wizard Magic Archer
Electro Spirit Electro Giant Magic Archer
Witch Ice Wizard Fisherman
Firecracker Ice Wizard Fisherman
Witch Ice Wizard Electro Spirit Firecracker Electro Giant Fisherman Magic Archer
Firecracker Witch Ice Wizard Magic Archer
Witch Ice Wizard
Electro Spirit Firecracker Witch Magic Archer
Electro Giant Fisherman
Firecracker Witch Fisherman
Electro Spirit Firecracker Witch Ice Wizard Fisherman Magic Archer
Witch Electro Spirit Firecracker Ice Wizard Fisherman Magic Archer
Fisherman
Electro Spirit Firecracker Witch Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Giant Fisherman
Firecracker Fisherman Magic Archer
Witch Fisherman
Fisherman
Witch Fisherman
Firecracker Electro Giant Electro Spirit Witch Ice Wizard Magic Archer
Witch Ice Wizard
Fisherman
Electro Spirit Firecracker Witch Magic Archer
Witch
Witch
Electro Giant
Witch
Firecracker Witch Electro Giant Magic Archer
Witch Electro Giant Electro Spirit Firecracker Fisherman Magic Archer
Electro Spirit Firecracker Witch Electro Giant Ice Wizard Magic Archer
Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Ice Wizard Fisherman Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Electro Giant Electro Spirit Witch Ice Wizard Magic Archer
Firecracker Witch Magic Archer
Firecracker Ice Wizard Magic Archer
Firecracker Fisherman
Fisherman
Firecracker Fisherman Magic Archer
Firecracker Magic Archer
Firecracker Fisherman Magic Archer
Firecracker Fisherman Magic Archer
Firecracker Fisherman Magic Archer
Firecracker Witch Magic Archer
Magic Archer Firecracker
Fisherman
Firecracker Fisherman Magic Archer
Firecracker Witch Electro Giant Magic Archer
Magic Archer
Fisherman
Firecracker Electro Giant Electro Spirit Witch Ice Wizard Magic Archer
Witch Fisherman
Firecracker Witch Ice Wizard Fisherman Magic Archer
Witch Fisherman Magic Archer
Firecracker Fisherman Magic Archer
Firecracker Witch Electro Giant Ice Wizard Magic Archer
Electro Spirit Firecracker Witch Electro Giant
Magic Archer
Electro Spirit Firecracker Magic Archer
Firecracker Magic Archer
Electro Spirit Witch Magic Archer
Firecracker Witch Ice Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Electro Giant
Firecracker
Electro Giant Electro Spirit Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Electro Giant Magic Archer
Firecracker

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