My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Giant Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Musketeer Fisherman
Zap
Firecracker Fisherman
Barbarian Barrel
Electro Spirit Firecracker Musketeer
The Log
Electro Spirit Firecracker Musketeer Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Musketeer Fisherman
Fireball
Firecracker Musketeer Fisherman
Poison
Firecracker Musketeer Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Firecracker Fisherman Musketeer Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Firecracker Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Firecracker
Fisherman Mega Knight
Musketeer
Fisherman Mega Knight
Rage
Lightning
Electro Giant
Electro Giant
Lightning Electro Spirit Fisherman
Fisherman
Firecracker Musketeer Electro Giant Mega Knight
Mega Knight
Firecracker Musketeer Fisherman

Defense Synergies 0 8

Electro Spirit
Fisherman
Firecracker
Musketeer Fisherman Mega Knight
Musketeer
Firecracker Fisherman Mega Knight
Rage
Lightning
Electro Giant
Fisherman
Fisherman
Electro Spirit Firecracker Musketeer Electro Giant Mega Knight
Mega Knight
Firecracker Musketeer Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Musketeer
Firecracker Musketeer Fisherman Mega Knight
Fisherman Mega Knight Musketeer Lightning
Firecracker Musketeer Fisherman Mega Knight
Lightning Firecracker Mega Knight
Electro Spirit Firecracker Musketeer Mega Knight
Musketeer Lightning Electro Spirit Firecracker
Lightning Electro Spirit Musketeer Electro Giant Mega Knight
Musketeer Fisherman
Firecracker Musketeer Fisherman Mega Knight
Electro Spirit Firecracker Musketeer Electro Giant Fisherman Mega Knight
Musketeer Firecracker
Mega Knight Musketeer Lightning
Mega Knight Electro Spirit Firecracker
Mega Knight
Lightning Electro Giant Fisherman Mega Knight
Mega Knight Firecracker Musketeer Fisherman
Mega Knight Electro Spirit Firecracker Musketeer Fisherman
Electro Spirit Firecracker Musketeer Fisherman Mega Knight
Musketeer Fisherman
Mega Knight Electro Spirit Firecracker Musketeer Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant Fisherman
Firecracker Musketeer Lightning Fisherman Mega Knight
Mega Knight Musketeer Lightning Fisherman
Lightning Mega Knight Musketeer Fisherman
Musketeer Fisherman Mega Knight
Firecracker Electro Giant Electro Spirit Musketeer
Musketeer Lightning
Mega Knight Fisherman
Lightning Mega Knight Electro Spirit Firecracker
Musketeer
Mega Knight Musketeer
Lightning Mega Knight Electro Giant
Lightning Mega Knight
Firecracker Musketeer Electro Giant Mega Knight
Electro Giant Electro Spirit Firecracker Musketeer Lightning Fisherman
Mega Knight Electro Spirit Firecracker Musketeer Electro Giant
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Musketeer
Firecracker Musketeer Fisherman
Lightning
Lightning Firecracker Musketeer
Firecracker Mega Knight
Firecracker Electro Giant Electro Spirit Musketeer
Firecracker Musketeer
Firecracker Lightning
Firecracker Lightning Fisherman
Lightning Musketeer Fisherman
Firecracker Lightning Musketeer Fisherman
Lightning Firecracker Musketeer
Lightning Firecracker Musketeer Fisherman
Lightning Firecracker Musketeer Fisherman
Lightning Firecracker Musketeer Fisherman
Lightning Firecracker Musketeer
Lightning Firecracker Musketeer Mega Knight
Lightning
Lightning Fisherman
Lightning Firecracker Musketeer Fisherman Mega Knight
Lightning Firecracker Electro Giant Mega Knight
Lightning Musketeer Mega Knight
Lightning
Musketeer Lightning Fisherman
Lightning Musketeer
Firecracker Electro Giant Electro Spirit Mega Knight
Fisherman
Firecracker Musketeer Lightning Fisherman
Lightning Musketeer Fisherman Mega Knight
Lightning Firecracker Musketeer Fisherman
Lightning Firecracker Musketeer Electro Giant
Lightning Electro Spirit Firecracker Musketeer Electro Giant
Lightning
Lightning Musketeer Mega Knight
Lightning Electro Spirit Firecracker
Mega Knight
Firecracker Lightning
Lightning Electro Spirit Musketeer
Lightning Firecracker Musketeer
Lightning Firecracker Musketeer Mega Knight
Firecracker Musketeer Lightning
Lightning Electro Giant
Firecracker Musketeer Mega Knight
Electro Giant Electro Spirit Firecracker Musketeer Lightning
Firecracker Musketeer Lightning
Lightning Firecracker Musketeer Electro Giant Mega Knight
Lightning Firecracker Mega Knight

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