My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Firecracker Hunter Giant Skeleton
The Log
Electro Spirit Firecracker Royal Giant Hunter Giant Skeleton Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Hunter Giant Skeleton Fisherman
Fireball
Firecracker Hunter Fisherman
Poison
Firecracker Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Earthquake Fisherman Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Earthquake

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Giant Skeleton
Firecracker
Royal Giant Earthquake Giant Skeleton Fisherman
Royal Giant
Firecracker Earthquake Hunter Fisherman Electro Spirit Giant Skeleton The Log
Earthquake
Royal Giant Firecracker Hunter Giant Skeleton The Log
Hunter
Royal Giant Fisherman Earthquake Giant Skeleton
Giant Skeleton
Electro Spirit Firecracker Royal Giant Earthquake Hunter The Log Fisherman
The Log
Royal Giant Earthquake Giant Skeleton Fisherman
Fisherman
Royal Giant Hunter Firecracker Giant Skeleton The Log

Defense Synergies 2 12

Electro Spirit
Hunter The Log Fisherman
Firecracker
The Log Earthquake Hunter Giant Skeleton Fisherman
Royal Giant
Earthquake
Firecracker The Log
Hunter
Fisherman Electro Spirit Firecracker Giant Skeleton The Log
Giant Skeleton
Firecracker Hunter The Log
The Log
Firecracker Electro Spirit Earthquake Hunter Giant Skeleton Fisherman
Fisherman
Hunter Electro Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Hunter Firecracker The Log Fisherman
Hunter Fisherman Giant Skeleton
Hunter Firecracker Fisherman
Firecracker Earthquake Giant Skeleton The Log
The Log Electro Spirit Firecracker Earthquake Hunter
Hunter Electro Spirit Firecracker
Earthquake Electro Spirit Giant Skeleton The Log
Hunter Fisherman
Firecracker Hunter Giant Skeleton Fisherman
Electro Spirit Firecracker Earthquake Hunter Giant Skeleton The Log Fisherman
Hunter Firecracker
Hunter Earthquake Giant Skeleton The Log
Electro Spirit Firecracker Earthquake Hunter The Log
Hunter
Hunter The Log Fisherman
Firecracker Hunter Fisherman
Electro Spirit Firecracker Hunter The Log Fisherman
Earthquake Hunter The Log Electro Spirit Firecracker Giant Skeleton Fisherman
Hunter Fisherman
Electro Spirit Firecracker Earthquake Hunter Giant Skeleton The Log Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman
Firecracker Hunter The Log Fisherman
Giant Skeleton Hunter The Log Fisherman
Hunter Giant Skeleton The Log Fisherman
Giant Skeleton Hunter Fisherman
Firecracker Electro Spirit Hunter
Hunter Giant Skeleton
Giant Skeleton Hunter Fisherman
Giant Skeleton Electro Spirit Firecracker The Log
Hunter Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Hunter
Firecracker
Electro Spirit Firecracker Hunter Giant Skeleton The Log Fisherman
Electro Spirit Firecracker Earthquake Hunter Giant Skeleton The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Giant Skeleton The Log
Firecracker The Log Fisherman
Earthquake Giant Skeleton The Log
Earthquake Firecracker Giant Skeleton The Log
Firecracker Earthquake The Log
Firecracker Electro Spirit Hunter
Firecracker Earthquake The Log
Earthquake The Log Firecracker Hunter
The Log Firecracker Fisherman
Fisherman
Firecracker Earthquake The Log Fisherman
Firecracker
Earthquake Firecracker Hunter The Log Fisherman
Earthquake Firecracker Fisherman
Earthquake Firecracker The Log Fisherman
Earthquake Firecracker Hunter The Log
Earthquake Firecracker The Log
Earthquake
Fisherman
Firecracker Earthquake Hunter The Log Fisherman
Firecracker Earthquake The Log
Earthquake Giant Skeleton The Log
The Log Fisherman
Earthquake The Log
Firecracker Earthquake The Log Electro Spirit Hunter
Fisherman
Firecracker The Log Earthquake Hunter Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker Hunter
Electro Spirit Firecracker
Earthquake Hunter The Log
Electro Spirit Firecracker
Giant Skeleton
Firecracker Earthquake The Log
Earthquake Electro Spirit
Firecracker Hunter
The Log
Firecracker Hunter
The Log Firecracker Earthquake
Giant Skeleton
Firecracker
Electro Spirit Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: