My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Balloon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon
Zap
Firecracker Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Tesla Skeleton Army
The Log
Electro Spirit Firecracker Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Electro Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Firecracker Skeleton Army Balloon Bowler Inferno Dragon
Fireball
Firecracker Tesla Skeleton Army Balloon Bowler Inferno Dragon
Poison
Firecracker Skeleton Army Balloon
Lightning
Tesla Balloon Bowler Inferno Dragon
Rocket
Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Freeze Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Skeleton Army Tesla Freeze Inferno Dragon Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Firecracker Skeleton Army Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Bowler
Firecracker
Balloon Bowler Inferno Dragon
Tesla
Skeleton Army
Freeze
Balloon
Balloon
Freeze Electro Spirit Firecracker
Bowler
Electro Spirit Firecracker
Inferno Dragon
Firecracker

Defense Synergies 0 7

Electro Spirit
Firecracker
Tesla Skeleton Army
Tesla
Firecracker Skeleton Army Bowler Inferno Dragon
Skeleton Army
Firecracker Tesla Freeze Inferno Dragon
Freeze
Skeleton Army
Balloon
Bowler
Tesla
Inferno Dragon
Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla
Skeleton Army Inferno Dragon Firecracker Tesla
Tesla Skeleton Army Bowler Freeze Inferno Dragon
Tesla Skeleton Army Inferno Dragon Firecracker Bowler
Firecracker Skeleton Army Bowler
Skeleton Army Freeze Bowler Electro Spirit Firecracker Tesla
Tesla Inferno Dragon Electro Spirit Firecracker Freeze
Bowler Electro Spirit Tesla
Tesla Inferno Dragon Skeleton Army
Skeleton Army Firecracker Tesla Bowler
Skeleton Army Electro Spirit Firecracker Tesla Freeze Bowler
Tesla Inferno Dragon Firecracker
Tesla Skeleton Army Bowler Freeze
Skeleton Army Bowler Electro Spirit Firecracker Tesla Freeze
Skeleton Army Inferno Dragon Tesla
Skeleton Army Tesla Freeze Bowler Inferno Dragon
Tesla Firecracker Skeleton Army Bowler
Tesla Electro Spirit Firecracker Skeleton Army Bowler
Freeze Electro Spirit Firecracker Tesla Bowler Inferno Dragon
Tesla Inferno Dragon
Skeleton Army Bowler Electro Spirit Firecracker Tesla
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Bowler
Firecracker Tesla Bowler Inferno Dragon
Skeleton Army Bowler
Skeleton Army Bowler Tesla
Tesla Skeleton Army Bowler Inferno Dragon
Firecracker Electro Spirit Tesla Freeze
Skeleton Army Tesla Bowler
Tesla Skeleton Army Inferno Dragon
Freeze Electro Spirit Firecracker Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Bowler
Skeleton Army Bowler
Skeleton Army Bowler Tesla
Firecracker Tesla Skeleton Army Bowler
Tesla Skeleton Army Electro Spirit Firecracker Freeze Bowler Inferno Dragon
Bowler Electro Spirit Firecracker Tesla Freeze Inferno Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Bowler
Firecracker Freeze
Firecracker Bowler
Firecracker Electro Spirit Freeze
Firecracker Bowler
Firecracker Freeze Bowler
Firecracker
Bowler
Firecracker Bowler
Firecracker
Firecracker Bowler
Firecracker Freeze
Firecracker
Firecracker Bowler
Firecracker Bowler
Freeze
Firecracker Bowler
Firecracker Bowler
Bowler
Bowler
Firecracker Freeze Electro Spirit Bowler
Inferno Dragon
Firecracker Bowler
Bowler
Firecracker
Firecracker
Electro Spirit Firecracker Freeze
Bowler
Electro Spirit Firecracker Freeze
Firecracker Bowler
Electro Spirit Skeleton Army Freeze
Firecracker
Freeze
Firecracker Bowler
Firecracker Bowler
Firecracker
Electro Spirit Firecracker Freeze Bowler
Firecracker
Firecracker Freeze Bowler
Inferno Dragon
Firecracker Bowler

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