My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Goblin Hut Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Zappies Goblin Hut Skeleton Army Witch
Zap
Firecracker Zappies Goblin Hut Skeleton Army Witch
Barbarian Barrel
Electro Spirit Firecracker Zappies Goblin Hut Skeleton Army Witch
The Log
Electro Spirit Firecracker Zappies Goblin Hut Skeleton Army Witch
Earthquake
Firecracker Zappies Goblin Hut Skeleton Army Witch
Arrows
Electro Spirit Firecracker Zappies Goblin Hut Skeleton Army Witch
Royal Delivery
Electro Spirit Firecracker Zappies Goblin Hut Skeleton Army Witch Bowler
Fireball
Firecracker Zappies Goblin Hut Skeleton Army Witch Bowler
Poison
Firecracker Zappies Goblin Hut Skeleton Army Witch
Lightning
Goblin Hut Witch Bowler
Rocket
Goblin Hut Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Skeleton Army Zappies Goblin Hut Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Firecracker
Zappies Goblin Hut Bowler
Zappies
Firecracker Goblin Hut Bowler
Goblin Hut
Firecracker Zappies Bowler The Log
Skeleton Army
Witch
Bowler
Bowler
Electro Spirit Firecracker Zappies Goblin Hut Witch The Log
The Log
Goblin Hut Bowler

Defense Synergies 2 12

Electro Spirit
The Log
Firecracker
The Log Zappies Goblin Hut Skeleton Army
Zappies
Firecracker Skeleton Army Bowler The Log
Goblin Hut
Firecracker Skeleton Army Bowler
Skeleton Army
Firecracker Zappies Goblin Hut The Log
Witch
Bowler The Log
Bowler
The Log Zappies Goblin Hut Witch
The Log
Firecracker Bowler Electro Spirit Zappies Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Zappies Goblin Hut The Log
Skeleton Army Firecracker Zappies Goblin Hut Witch The Log
Goblin Hut Skeleton Army Witch Bowler Zappies
Goblin Hut Skeleton Army Witch Firecracker Zappies Bowler
Firecracker Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Electro Spirit Firecracker Zappies
Electro Spirit Firecracker Zappies Goblin Hut Witch
Bowler Electro Spirit The Log
Zappies Witch Goblin Hut Skeleton Army
Skeleton Army Firecracker Zappies Bowler
Skeleton Army Witch Electro Spirit Firecracker Zappies Goblin Hut Bowler The Log
Firecracker Zappies Goblin Hut Witch
Goblin Hut Skeleton Army Bowler Zappies Witch The Log
Skeleton Army Bowler Electro Spirit Firecracker Zappies Goblin Hut Witch The Log
Skeleton Army Zappies Goblin Hut
Skeleton Army Zappies Goblin Hut Bowler The Log
Firecracker Zappies Goblin Hut Skeleton Army Witch Bowler
Electro Spirit Firecracker Zappies Goblin Hut Skeleton Army Witch Bowler The Log
Witch The Log Electro Spirit Firecracker Zappies Goblin Hut Bowler
Zappies Goblin Hut
Skeleton Army Bowler Electro Spirit Firecracker Zappies Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Goblin Hut Witch Bowler
Firecracker Bowler The Log
Zappies Skeleton Army Goblin Hut Witch Bowler The Log
Skeleton Army Bowler Zappies The Log
Zappies Goblin Hut Skeleton Army Witch Bowler
Firecracker Electro Spirit Zappies Goblin Hut Witch
Skeleton Army Zappies Goblin Hut Witch Bowler
Zappies Skeleton Army
Electro Spirit Firecracker Zappies Goblin Hut Skeleton Army Witch The Log
Witch Zappies Goblin Hut Skeleton Army
Zappies Goblin Hut Witch Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler Zappies Witch
Firecracker Zappies Skeleton Army Witch Bowler
Zappies Goblin Hut Skeleton Army Witch Electro Spirit Firecracker Bowler The Log
Bowler Electro Spirit Firecracker Zappies Goblin Hut Witch The Log
Electro Spirit Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Bowler The Log
Goblin Hut The Log
Firecracker The Log
Firecracker Bowler The Log
Firecracker Electro Spirit Witch
Firecracker Witch Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Bowler
Firecracker Bowler The Log
Firecracker
Firecracker Goblin Hut Bowler The Log
Firecracker
Firecracker Goblin Hut The Log
Firecracker Goblin Hut Witch Bowler The Log
Firecracker Goblin Hut Bowler The Log
Firecracker Bowler The Log
Firecracker Witch Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Electro Spirit Witch Bowler
Witch
Firecracker The Log Witch Bowler
Witch Bowler The Log
Firecracker The Log
Firecracker Witch
Electro Spirit Firecracker Zappies Goblin Hut Witch
Bowler
The Log
Electro Spirit Firecracker Zappies
Firecracker Bowler The Log
Electro Spirit Zappies Goblin Hut Skeleton Army Witch
Firecracker Zappies Witch
The Log
Firecracker Bowler
The Log Firecracker Bowler
Firecracker
Electro Spirit Firecracker Zappies Witch Bowler The Log
Firecracker Zappies Witch
Firecracker Witch Bowler The Log
Firecracker Bowler

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