My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Gang Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Electro Spirit Goblin Gang Musketeer Goblin Barrel Skeleton Army
The Log
Electro Spirit Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Electro Spirit Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army Prince
Fireball
Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army
Poison
Goblin Gang Musketeer Skeleton Army
Lightning
Musketeer Prince
Rocket
Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Gang Goblin Barrel Skeleton Army Fireball Musketeer Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Goblin Gang
Hog Rider Goblin Barrel Prince
Fireball
Hog Rider Electro Spirit
Musketeer
Hog Rider Prince
Hog Rider
Goblin Gang Fireball Musketeer Electro Spirit Goblin Barrel Prince
Goblin Barrel
Goblin Gang Prince Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Goblin Gang Musketeer Hog Rider

Defense Synergies 1 5

Electro Spirit
Goblin Gang
Musketeer Skeleton Army Prince
Fireball
Musketeer
Musketeer
Goblin Gang Fireball Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Goblin Gang Musketeer Prince
Prince
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Skeleton Army Goblin Gang Musketeer Prince
Goblin Gang Skeleton Army Prince Musketeer
Skeleton Army Prince Goblin Gang Musketeer
Fireball Skeleton Army Prince
Goblin Gang Fireball Skeleton Army Electro Spirit Musketeer
Musketeer Electro Spirit Goblin Gang Fireball
Electro Spirit Fireball Musketeer
Goblin Gang Musketeer Skeleton Army Prince
Goblin Gang Skeleton Army Musketeer Prince
Goblin Gang Skeleton Army Electro Spirit Fireball Musketeer
Musketeer Goblin Gang Fireball
Skeleton Army Prince Goblin Gang Fireball Musketeer
Fireball Skeleton Army Electro Spirit Goblin Gang Prince
Skeleton Army Goblin Gang Prince
Skeleton Army Goblin Gang Fireball Prince
Goblin Gang Fireball Musketeer Skeleton Army Prince
Fireball Electro Spirit Goblin Gang Musketeer Skeleton Army Prince
Electro Spirit Fireball Musketeer
Musketeer Prince
Goblin Gang Skeleton Army Electro Spirit Fireball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Prince
Fireball Goblin Gang Musketeer Prince
Goblin Gang Skeleton Army Musketeer Prince
Goblin Gang Skeleton Army Prince Fireball Musketeer
Goblin Gang Musketeer Skeleton Army Prince
Fireball Electro Spirit Goblin Gang Musketeer
Goblin Gang Skeleton Army Prince Fireball Musketeer
Skeleton Army Prince
Electro Spirit Fireball Skeleton Army Prince
Goblin Gang Musketeer Skeleton Army
Musketeer Prince
Skeleton Army Fireball Prince
Skeleton Army Prince Goblin Gang Fireball
Fireball Musketeer Skeleton Army
Goblin Gang Skeleton Army Electro Spirit Fireball Musketeer Prince
Electro Spirit Fireball Musketeer
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Prince
Fireball
Fireball Electro Spirit Musketeer
Musketeer
Fireball
Fireball
Goblin Gang Fireball Musketeer Prince
Fireball Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Prince
Fireball
Fireball Musketeer Prince
Fireball
Musketeer Prince
Fireball Musketeer
Electro Spirit Fireball
Fireball Musketeer
Fireball Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer
Electro Spirit Fireball
Prince
Fireball
Electro Spirit Goblin Gang Fireball Musketeer Skeleton Army Prince
Fireball Musketeer
Fireball
Fireball Goblin Gang Musketeer Prince
Fireball Musketeer
Fireball
Musketeer Prince
Electro Spirit Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince
Prince
Fireball

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