My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Wizard
The Log
Electro Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Goblin Gang Firecracker Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Wizard
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Gang Firecracker Void Fireball Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Gang Firecracker Void

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Goblin Gang
Firecracker
Firecracker
Goblin Gang Inferno Dragon Mega Knight
Fireball
Electro Spirit Mega Knight
Wizard
Mega Knight
Void
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Wizard

Defense Synergies 0 6

Electro Spirit
Goblin Gang
Firecracker Inferno Dragon
Firecracker
Goblin Gang Mega Knight
Fireball
Mega Knight
Wizard
Mega Knight
Void
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Firecracker Fireball Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Void
Inferno Dragon Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Void Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Electro Spirit Firecracker Mega Knight
Inferno Dragon Electro Spirit Goblin Gang Firecracker Fireball Wizard Void
Electro Spirit Fireball Void Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Electro Spirit Firecracker Fireball Wizard Mega Knight
Inferno Dragon Goblin Gang Firecracker Fireball Wizard
Mega Knight Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Electro Spirit Goblin Gang Firecracker
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Fireball Inferno Dragon Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Fireball
Fireball Mega Knight Electro Spirit Goblin Gang Firecracker Wizard
Wizard Electro Spirit Firecracker Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Wizard Mega Knight Electro Spirit Firecracker Fireball
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Void
Fireball Void Goblin Gang Firecracker Wizard Inferno Dragon Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight Fireball
Goblin Gang Inferno Dragon Mega Knight
Firecracker Fireball Wizard Electro Spirit Goblin Gang
Goblin Gang Fireball Void
Mega Knight Inferno Dragon
Void Mega Knight Electro Spirit Firecracker Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Fireball Void
Mega Knight Goblin Gang Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Goblin Gang Electro Spirit Firecracker Fireball Inferno Dragon
Mega Knight Electro Spirit Firecracker Fireball Wizard Inferno Dragon
Electro Spirit Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker
Firecracker Fireball Void
Fireball Void
Firecracker Fireball Void
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Electro Spirit
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Void Firecracker Wizard
Goblin Gang Fireball Void
Firecracker Void Fireball Wizard
Fireball Void Firecracker Wizard
Firecracker Fireball Void
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Void Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Void Mega Knight
Fireball Void Mega Knight
Fireball Wizard Void
Void
Fireball Void
Firecracker Electro Spirit Fireball Wizard Mega Knight
Inferno Dragon
Firecracker Fireball Void Wizard
Fireball Void Wizard Mega Knight
Fireball Void Firecracker
Firecracker Fireball Wizard Void
Electro Spirit Firecracker Fireball Wizard Void
Fireball Void
Void Fireball Wizard Mega Knight
Void Electro Spirit Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Electro Spirit Goblin Gang Fireball Void
Fireball Firecracker Wizard
Fireball
Fireball Void Goblin Gang Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Void Fireball
Firecracker Mega Knight
Electro Spirit Goblin Gang Firecracker Fireball
Firecracker Fireball Void
Void Firecracker Fireball Mega Knight
Inferno Dragon
Fireball Firecracker Wizard Void Mega Knight
Void

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