My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Balloon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Minion Horde Elixir Golem Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem Balloon
Giant Snowball
Goblin Gang Minion Horde Balloon
Zap
Goblin Gang Minion Horde Balloon
Barbarian Barrel
Electro Spirit Goblin Gang Elixir Golem Valkyrie Wizard
The Log
Electro Spirit Goblin Gang Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Electro Spirit Goblin Gang Minion Horde
Royal Delivery
Electro Spirit Goblin Gang Minion Horde Elixir Golem Valkyrie Wizard Balloon Mother Witch
Fireball
Goblin Gang Minion Horde Elixir Golem Wizard Balloon Mother Witch
Poison
Goblin Gang Minion Horde Elixir Golem Wizard Balloon Mother Witch
Lightning
Valkyrie Wizard Balloon Mother Witch
Rocket
Minion Horde Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Valkyrie Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Gang Elixir Golem Valkyrie Mother Witch Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Goblin Gang Elixir Golem Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Mother Witch
Goblin Gang
Elixir Golem Valkyrie Balloon
Minion Horde
Elixir Golem
Goblin Gang Wizard Balloon Mother Witch
Valkyrie
Balloon Goblin Gang Wizard Mother Witch
Wizard
Elixir Golem Valkyrie Balloon
Balloon
Valkyrie Electro Spirit Goblin Gang Elixir Golem Wizard
Mother Witch
Electro Spirit Elixir Golem Valkyrie

Defense Synergies 0 3

Electro Spirit
Goblin Gang
Valkyrie
Minion Horde
Elixir Golem
Valkyrie
Goblin Gang Wizard Mother Witch
Wizard
Valkyrie
Balloon
Mother Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Goblin Gang Valkyrie
Goblin Gang Minion Horde Valkyrie
Minion Horde Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Spirit Valkyrie Mother Witch
Minion Horde Electro Spirit Goblin Gang Wizard
Electro Spirit Valkyrie
Minion Horde Goblin Gang
Goblin Gang Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Mother Witch Electro Spirit Wizard
Minion Horde Goblin Gang Wizard
Minion Horde Goblin Gang Valkyrie Wizard
Valkyrie Wizard Electro Spirit Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Wizard Goblin Gang Valkyrie
Electro Spirit Goblin Gang Minion Horde Valkyrie Wizard
Valkyrie Wizard Electro Spirit Mother Witch
Goblin Gang Valkyrie Wizard Electro Spirit Minion Horde Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Valkyrie Wizard
Goblin Gang Minion Horde Valkyrie
Goblin Gang Valkyrie Minion Horde
Goblin Gang Minion Horde Valkyrie
Wizard Mother Witch Electro Spirit Goblin Gang Minion Horde
Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde Electro Spirit Valkyrie
Goblin Gang Minion Horde
Minion Horde Valkyrie
Valkyrie
Goblin Gang Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Goblin Gang Electro Spirit Minion Horde Valkyrie
Valkyrie Electro Spirit Minion Horde Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Mother Witch Electro Spirit Minion Horde
Minion Horde Wizard
Wizard
Wizard
Goblin Gang Minion Horde
Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard
Valkyrie Wizard Mother Witch
Minion Horde
Wizard
Minion Horde
Mother Witch Electro Spirit Valkyrie Wizard
Minion Horde
Wizard
Wizard
Minion Horde Wizard Mother Witch
Electro Spirit Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Electro Spirit Minion Horde
Minion Horde
Wizard
Minion Horde Electro Spirit Goblin Gang
Wizard
Goblin Gang Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Electro Spirit Goblin Gang Minion Horde

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