My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Skeleton Barrel Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Giant Night Witch
Giant Snowball
Goblin Gang Skeleton Barrel Night Witch
Zap
Goblin Gang Skeleton Barrel Firecracker Night Witch
Barbarian Barrel
Electro Spirit Goblin Gang Skeleton Barrel Firecracker Valkyrie Night Witch
The Log
Electro Spirit Goblin Gang Skeleton Barrel Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Electro Spirit Goblin Gang Skeleton Barrel Firecracker Night Witch
Royal Delivery
Electro Spirit Goblin Gang Skeleton Barrel Firecracker Valkyrie Night Witch
Fireball
Goblin Gang Skeleton Barrel Firecracker Night Witch
Poison
Goblin Gang Skeleton Barrel Firecracker Night Witch
Lightning
Valkyrie Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Valkyrie Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Gang Skeleton Barrel Firecracker Void Valkyrie Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant
Goblin Gang
Skeleton Barrel Firecracker Valkyrie Giant
Skeleton Barrel
Firecracker Goblin Gang Valkyrie Giant
Firecracker
Skeleton Barrel Goblin Gang Valkyrie Giant
Valkyrie
Goblin Gang Skeleton Barrel Firecracker Giant
Giant
Night Witch Electro Spirit Goblin Gang Skeleton Barrel Firecracker Valkyrie Void
Void
Giant
Night Witch
Giant

Defense Synergies 1 4

Electro Spirit
Goblin Gang
Firecracker Valkyrie
Skeleton Barrel
Firecracker
Valkyrie Goblin Gang Night Witch
Valkyrie
Firecracker Goblin Gang Night Witch
Giant
Void
Night Witch
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie Void
Goblin Gang Firecracker Valkyrie Night Witch
Goblin Gang Valkyrie Void Night Witch
Night Witch Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Electro Spirit Firecracker Valkyrie Night Witch
Electro Spirit Goblin Gang Firecracker Void Night Witch
Electro Spirit Skeleton Barrel Valkyrie Void
Goblin Gang Night Witch
Goblin Gang Firecracker Valkyrie Night Witch
Goblin Gang Valkyrie Electro Spirit Firecracker Night Witch
Goblin Gang Firecracker Night Witch
Night Witch Goblin Gang Valkyrie
Valkyrie Electro Spirit Goblin Gang Firecracker Night Witch
Goblin Gang
Goblin Gang
Goblin Gang Firecracker Valkyrie Night Witch
Electro Spirit Goblin Gang Firecracker Valkyrie Night Witch
Valkyrie Electro Spirit Firecracker
Goblin Gang Valkyrie Electro Spirit Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Void
Void Goblin Gang Skeleton Barrel Firecracker Valkyrie
Goblin Gang Valkyrie
Goblin Gang Valkyrie Night Witch
Goblin Gang Valkyrie Night Witch
Firecracker Electro Spirit Goblin Gang Skeleton Barrel
Goblin Gang Valkyrie Void Night Witch
Valkyrie
Void Electro Spirit Firecracker Valkyrie
Goblin Gang
Valkyrie
Valkyrie Void
Goblin Gang Valkyrie Night Witch
Firecracker Valkyrie
Goblin Gang Electro Spirit Firecracker Valkyrie Night Witch
Valkyrie Electro Spirit Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker Valkyrie
Firecracker Void Skeleton Barrel
Skeleton Barrel Void
Skeleton Barrel Firecracker Valkyrie Void
Firecracker Valkyrie
Firecracker Electro Spirit Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Void Skeleton Barrel Firecracker
Goblin Gang Void Night Witch
Firecracker Void Skeleton Barrel Valkyrie
Void Firecracker
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Night Witch
Void Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Valkyrie
Void Night Witch
Void
Void
Skeleton Barrel Void
Firecracker Electro Spirit Valkyrie
Firecracker Void Skeleton Barrel
Void Skeleton Barrel
Void Skeleton Barrel Firecracker
Firecracker Night Witch
Electro Spirit Skeleton Barrel Firecracker Void
Void Night Witch
Void Night Witch
Void Electro Spirit Firecracker
Firecracker
Skeleton Barrel Electro Spirit Goblin Gang Void Night Witch
Firecracker
Void Goblin Gang Firecracker Valkyrie
Skeleton Barrel Firecracker
Void
Firecracker
Electro Spirit Goblin Gang Firecracker
Firecracker Void
Void Skeleton Barrel Firecracker

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