My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Skeleton Barrel Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Royal Hogs
Giant Snowball
Goblin Gang Skeleton Barrel Royal Hogs
Zap
Goblin Gang Skeleton Barrel Royal Hogs
Barbarian Barrel
Electro Spirit Goblin Gang Skeleton Barrel Royal Hogs Ice Wizard
The Log
Electro Spirit Goblin Gang Skeleton Barrel Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Electro Spirit Goblin Gang Skeleton Barrel Royal Hogs
Royal Delivery
Electro Spirit Goblin Gang Skeleton Barrel Royal Hogs Ice Wizard
Fireball
Goblin Gang Skeleton Barrel Royal Hogs Ice Wizard
Poison
Goblin Gang Skeleton Barrel Royal Hogs Ice Wizard
Lightning
Ice Wizard Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Royal Delivery Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Skeleton Barrel Royal Delivery Ice Wizard Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Gang Skeleton Barrel

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Gang
Skeleton Barrel Royal Hogs
Skeleton Barrel
Goblin Gang Royal Hogs
Royal Delivery
Royal Hogs
Goblin Gang Skeleton Barrel The Log
The Log
Royal Hogs
Ice Wizard
Goblinstein

Defense Synergies 0 8

Electro Spirit
The Log
Goblin Gang
Royal Delivery The Log Ice Wizard
Skeleton Barrel
Royal Delivery
Royal Delivery
Goblin Gang Skeleton Barrel The Log Ice Wizard
Royal Hogs
The Log
Electro Spirit Goblin Gang Royal Delivery Ice Wizard
Ice Wizard
Goblin Gang Royal Delivery The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Goblin Gang Royal Delivery The Log Ice Wizard
Goblin Gang Royal Delivery Ice Wizard
Goblin Gang Ice Wizard
Royal Delivery The Log
Goblin Gang Royal Delivery The Log Electro Spirit Ice Wizard
Electro Spirit Goblin Gang Royal Delivery Ice Wizard
Electro Spirit Skeleton Barrel The Log
Goblin Gang Ice Wizard
Goblin Gang Royal Delivery Ice Wizard
Goblin Gang Ice Wizard Electro Spirit Royal Delivery The Log
Goblin Gang Royal Delivery Ice Wizard
Goblin Gang Royal Delivery The Log Ice Wizard
Electro Spirit Goblin Gang Royal Delivery The Log
Goblin Gang
Goblin Gang Royal Delivery The Log
Goblin Gang Royal Delivery
Royal Delivery Electro Spirit Goblin Gang The Log Ice Wizard
Royal Delivery The Log Electro Spirit Ice Wizard
Goblin Gang Electro Spirit Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Delivery
Royal Delivery Goblin Gang Skeleton Barrel The Log
Goblin Gang Royal Delivery The Log
Goblin Gang Royal Delivery The Log
Goblin Gang Royal Delivery
Royal Delivery Electro Spirit Goblin Gang Skeleton Barrel Ice Wizard
Goblin Gang Royal Delivery Ice Wizard
Royal Delivery
Royal Delivery Electro Spirit The Log
Goblin Gang Royal Delivery
Royal Delivery The Log
Royal Delivery Goblin Gang
Goblin Gang Electro Spirit Royal Delivery The Log
Electro Spirit Royal Delivery The Log Ice Wizard
Electro Spirit Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log Ice Wizard
Skeleton Barrel The Log
Skeleton Barrel The Log
The Log
Electro Spirit Skeleton Barrel Ice Wizard
The Log
The Log Skeleton Barrel Ice Wizard
The Log Skeleton Barrel
Goblin Gang
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel The Log
The Log Electro Spirit Ice Wizard
The Log Skeleton Barrel Ice Wizard
Skeleton Barrel The Log
Skeleton Barrel The Log
Ice Wizard
Electro Spirit Skeleton Barrel
The Log
Electro Spirit
The Log
Skeleton Barrel Electro Spirit Goblin Gang
Ice Wizard
The Log
Goblin Gang
The Log Skeleton Barrel
Electro Spirit Goblin Gang The Log
Skeleton Barrel The Log

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