My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Giant Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Fisherman
Giant Snowball
Goblin Gang Fisherman
Zap
Goblin Gang Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Goblin Gang Tesla Elite Barbarians
The Log
Electro Spirit Goblin Gang Royal Giant Elite Barbarians Fisherman
Earthquake
Goblin Gang Tesla
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Elite Barbarians Fisherman
Fireball
Goblin Gang Tesla Elite Barbarians Fisherman
Poison
Goblin Gang Fisherman
Lightning
Tesla Elite Barbarians Fisherman
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Gang Fisherman Tesla Fireball Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Goblin Gang Fisherman Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Elite Barbarians Fireball
Goblin Gang
Royal Giant
Tesla
Royal Giant
Fireball Fisherman Electro Spirit Goblin Gang Elite Barbarians
Elite Barbarians
Electro Spirit Royal Giant Fireball Mega Knight
Fireball
Royal Giant Electro Spirit Elite Barbarians Mega Knight
Fisherman
Royal Giant Mega Knight
Mega Knight
Elite Barbarians Fireball Fisherman

Defense Synergies 1 6

Electro Spirit
Fisherman
Goblin Gang
Tesla Fisherman
Tesla
Goblin Gang Fireball
Royal Giant
Elite Barbarians
Mega Knight
Fireball
Tesla Mega Knight
Fisherman
Electro Spirit Goblin Gang Mega Knight
Mega Knight
Elite Barbarians Fireball Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Elite Barbarians Goblin Gang Tesla Fisherman Mega Knight
Goblin Gang Tesla Fisherman Mega Knight Elite Barbarians
Tesla Elite Barbarians Goblin Gang Fisherman Mega Knight
Elite Barbarians Fireball Mega Knight
Goblin Gang Fireball Electro Spirit Tesla Mega Knight
Tesla Electro Spirit Goblin Gang Fireball
Electro Spirit Tesla Fireball Mega Knight
Tesla Goblin Gang Elite Barbarians Fisherman
Goblin Gang Elite Barbarians Tesla Fisherman Mega Knight
Goblin Gang Electro Spirit Tesla Fireball Fisherman Mega Knight
Tesla Goblin Gang Fireball
Tesla Mega Knight Goblin Gang Elite Barbarians Fireball
Fireball Mega Knight Electro Spirit Goblin Gang Tesla
Elite Barbarians Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Elite Barbarians Fireball Fisherman Mega Knight
Tesla Mega Knight Goblin Gang Elite Barbarians Fireball Fisherman
Tesla Fireball Mega Knight Electro Spirit Goblin Gang Elite Barbarians Fisherman
Electro Spirit Tesla Fireball Fisherman Mega Knight
Tesla Elite Barbarians Fisherman
Goblin Gang Mega Knight Electro Spirit Tesla Elite Barbarians Fireball Fisherman
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Elite Barbarians Fireball Fisherman
Fireball Goblin Gang Tesla Elite Barbarians Fisherman Mega Knight
Goblin Gang Mega Knight Elite Barbarians Fisherman
Goblin Gang Mega Knight Tesla Elite Barbarians Fireball Fisherman
Goblin Gang Tesla Elite Barbarians Fisherman Mega Knight
Fireball Electro Spirit Goblin Gang Tesla
Goblin Gang Tesla Elite Barbarians Fireball
Mega Knight Tesla Elite Barbarians Fisherman
Mega Knight Electro Spirit Elite Barbarians Fireball
Goblin Gang Tesla
Mega Knight Tesla Elite Barbarians
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Goblin Gang Tesla Fireball
Tesla Fireball Mega Knight
Goblin Gang Tesla Elite Barbarians Electro Spirit Fireball Fisherman
Mega Knight Electro Spirit Tesla Elite Barbarians Fireball
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Fisherman
Fireball
Fireball
Fireball Mega Knight
Fireball Electro Spirit
Fireball
Fireball Fisherman
Goblin Gang Elite Barbarians Fireball Fisherman
Fireball Fisherman
Fireball
Elite Barbarians Fireball Fisherman
Fireball Fisherman
Elite Barbarians Fireball Fisherman
Fireball
Fireball Mega Knight
Fireball
Fisherman
Fireball Fisherman Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fisherman
Fireball
Electro Spirit Fireball Mega Knight
Fisherman
Fireball Fisherman
Fireball Fisherman Mega Knight
Fireball Fisherman
Elite Barbarians Fireball
Electro Spirit Fireball
Elite Barbarians Fireball
Fireball Mega Knight
Electro Spirit Fireball
Mega Knight
Fireball
Electro Spirit Goblin Gang Fireball
Fireball
Fireball
Fireball Goblin Gang Mega Knight
Fireball
Fireball
Elite Barbarians Mega Knight
Electro Spirit Goblin Gang Elite Barbarians Fireball
Fireball
Fireball Mega Knight
Fireball Mega Knight

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