My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Goblin Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Electro Spirit Goblin Gang Tesla Valkyrie Goblin Hut Electro Wizard
The Log
Electro Spirit Goblin Gang Hog Rider Goblin Hut
Earthquake
Goblin Gang Tesla Hog Rider Goblin Hut
Arrows
Electro Spirit Goblin Gang Goblin Hut
Royal Delivery
Electro Spirit Goblin Gang Valkyrie Hog Rider Goblin Hut Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Goblin Hut Electro Wizard
Poison
Goblin Gang Goblin Hut Electro Wizard
Lightning
Tesla Valkyrie Goblin Hut Electro Wizard
Rocket
Valkyrie Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Tesla Valkyrie Hog Rider Electro Wizard Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Goblin Gang Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Goblin Gang
Hog Rider Valkyrie Goblin Hut
Tesla
Valkyrie
Hog Rider Goblin Gang Goblin Hut Electro Wizard
Hog Rider
Goblin Gang Valkyrie The Log Electro Spirit Goblin Hut Electro Wizard
Goblin Hut
Goblin Gang Valkyrie Hog Rider The Log
The Log
Hog Rider Goblin Hut
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 13

Electro Spirit
The Log Electro Wizard
Goblin Gang
Tesla Valkyrie Goblin Hut The Log Electro Wizard
Tesla
Goblin Gang The Log Valkyrie Electro Wizard
Valkyrie
Goblin Gang Tesla Goblin Hut The Log Electro Wizard
Hog Rider
Goblin Hut
Goblin Gang Valkyrie Electro Wizard
The Log
Tesla Electro Spirit Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Electro Spirit Goblin Gang Tesla Valkyrie Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Goblin Hut The Log Electro Wizard
Goblin Gang Tesla Valkyrie Goblin Hut The Log Electro Wizard
Goblin Gang Tesla Goblin Hut Valkyrie Electro Wizard
Tesla Goblin Hut Goblin Gang Valkyrie Electro Wizard
Valkyrie The Log
Goblin Gang The Log Electro Spirit Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Electro Spirit Goblin Gang Goblin Hut
Electro Spirit Tesla Valkyrie The Log Electro Wizard
Tesla Goblin Gang Goblin Hut
Goblin Gang Tesla Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Electro Spirit Tesla Goblin Hut The Log
Tesla Goblin Gang Goblin Hut Electro Wizard
Tesla Goblin Hut Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie Electro Spirit Goblin Gang Tesla Goblin Hut The Log Electro Wizard
Goblin Gang Tesla Goblin Hut Electro Wizard
Goblin Gang Tesla Goblin Hut The Log Electro Wizard
Tesla Goblin Gang Valkyrie Goblin Hut Electro Wizard
Tesla Electro Spirit Goblin Gang Valkyrie Goblin Hut The Log Electro Wizard
Valkyrie The Log Electro Spirit Tesla Goblin Hut Electro Wizard
Tesla Goblin Hut Electro Wizard
Goblin Gang Valkyrie Electro Spirit Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Goblin Hut Electro Wizard
Electro Wizard Goblin Gang Tesla Valkyrie The Log
Goblin Gang Valkyrie Goblin Hut The Log Electro Wizard
Goblin Gang Valkyrie Tesla The Log Electro Wizard
Goblin Gang Tesla Valkyrie Goblin Hut
Electro Spirit Goblin Gang Tesla Goblin Hut Electro Wizard
Goblin Gang Tesla Valkyrie Goblin Hut Electro Wizard
Tesla Valkyrie
Electro Wizard Electro Spirit Valkyrie Goblin Hut The Log
Goblin Gang Tesla Goblin Hut
Tesla Valkyrie Goblin Hut
Valkyrie The Log Electro Wizard
Goblin Gang Tesla Valkyrie
Tesla Valkyrie
Goblin Gang Tesla Goblin Hut Electro Wizard Electro Spirit Valkyrie The Log
Valkyrie Electro Spirit Tesla Goblin Hut The Log Electro Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
Goblin Hut The Log
Valkyrie The Log
Valkyrie The Log
Electro Spirit
The Log
The Log
The Log
Goblin Gang Electro Wizard
Valkyrie The Log Electro Wizard
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log
The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Electro Spirit Valkyrie
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Electro Spirit Goblin Hut
The Log
Electro Spirit Electro Wizard
The Log
Electro Wizard Electro Spirit Goblin Gang Goblin Hut
Electro Wizard
The Log
Goblin Gang Valkyrie Electro Wizard
The Log
Electro Spirit Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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