My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Dart Goblin Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Goblins Archers Dart Goblin
Zap
Goblins Archers Dart Goblin Prince
Barbarian Barrel
Electro Spirit Goblins Archers Knight Dart Goblin
The Log
Electro Spirit Goblins Archers Dart Goblin Prince
Earthquake
Archers
Arrows
Electro Spirit Goblins Archers Dart Goblin
Royal Delivery
Electro Spirit Goblins Archers Knight Dart Goblin Prince P.E.K.K.A
Fireball
Archers Dart Goblin
Poison
Archers Dart Goblin
Lightning
Knight Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Archers Arrows Knight Dart Goblin Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Archers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Goblins
Archers
Archers
Knight Goblins Arrows Prince P.E.K.K.A
Arrows
P.E.K.K.A Archers Knight Prince
Knight
Archers Dart Goblin Arrows Prince
Dart Goblin
Knight Prince P.E.K.K.A
Prince
Archers Arrows Knight Dart Goblin
P.E.K.K.A
Arrows Electro Spirit Archers Dart Goblin

Defense Synergies 2 10

Electro Spirit
Goblins
Archers Knight Dart Goblin
Archers
Knight Goblins Dart Goblin P.E.K.K.A
Arrows
Knight Prince P.E.K.K.A
Knight
Archers Dart Goblin Goblins Arrows
Dart Goblin
Knight Goblins Archers Prince P.E.K.K.A
Prince
Arrows Dart Goblin
P.E.K.K.A
Archers Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
P.E.K.K.A Goblins Knight Dart Goblin Prince
Prince P.E.K.K.A Goblins Archers Knight Dart Goblin
Prince P.E.K.K.A Goblins Knight Dart Goblin
Arrows Prince P.E.K.K.A
Arrows Electro Spirit Goblins Archers Dart Goblin
Dart Goblin Electro Spirit Archers Arrows
Electro Spirit Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Goblins Prince
Knight Goblins Archers Dart Goblin Prince
Goblins Archers Dart Goblin Electro Spirit Arrows Knight
Arrows Archers Dart Goblin
Prince P.E.K.K.A Knight
Electro Spirit Goblins Arrows Dart Goblin Prince P.E.K.K.A
P.E.K.K.A Knight Prince
Prince P.E.K.K.A
Goblins Arrows Knight Prince P.E.K.K.A
Arrows Electro Spirit Goblins Archers Knight Dart Goblin Prince
Arrows Electro Spirit Archers Knight Dart Goblin
P.E.K.K.A Dart Goblin Prince
Electro Spirit Goblins Archers Arrows Knight Dart Goblin Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Prince P.E.K.K.A
Archers Arrows Knight Prince
P.E.K.K.A Goblins Knight Prince
Prince P.E.K.K.A Knight
P.E.K.K.A Knight Prince
Arrows Electro Spirit Archers Dart Goblin
Prince P.E.K.K.A Goblins Archers Knight Dart Goblin
P.E.K.K.A Knight Prince
P.E.K.K.A Electro Spirit Goblins Knight Prince
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Prince
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Knight
Archers Dart Goblin
Electro Spirit Goblins Archers Knight Dart Goblin Prince P.E.K.K.A
Arrows Electro Spirit Archers Dart Goblin P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Prince
Arrows
Arrows Electro Spirit Dart Goblin
Archers Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblins Prince
Arrows Knight Dart Goblin Prince
Archers Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Prince
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Archers Arrows Dart Goblin Prince
Arrows Dart Goblin
Prince
Arrows
Prince
Arrows
Arrows Electro Spirit
Arrows Dart Goblin
Arrows Prince
Arrows Dart Goblin
Archers Arrows Dart Goblin
Electro Spirit Dart Goblin
Arrows Dart Goblin
Electro Spirit Arrows
P.E.K.K.A Prince
Arrows
Electro Spirit Archers Dart Goblin Prince
Archers Arrows Dart Goblin
Arrows
Knight Dart Goblin Prince
Arrows Dart Goblin
Arrows
Dart Goblin Prince P.E.K.K.A
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin Prince
Prince P.E.K.K.A
Dart Goblin

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