My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Battle Ram Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Wall Breakers
Giant Snowball
Goblins Archers Battle Ram Wall Breakers
Zap
Goblins Archers Battle Ram Wall Breakers
Barbarian Barrel
Electro Spirit Goblins Archers Battle Ram Wall Breakers Royal Ghost
The Log
Electro Spirit Goblins Archers Battle Ram Wall Breakers
Earthquake
Archers
Arrows
Electro Spirit Goblins Archers Wall Breakers
Royal Delivery
Electro Spirit Goblins Archers Battle Ram Wall Breakers Royal Ghost
Fireball
Archers Battle Ram Wall Breakers
Poison
Archers
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Wall Breakers The Log Archers Royal Ghost Battle Ram Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Goblins Wall Breakers The Log

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Wall Breakers
Goblins
Archers Battle Ram
Archers
Goblins Battle Ram Wall Breakers Royal Ghost
Battle Ram
The Log Electro Spirit Goblins Archers Wall Breakers Royal Ghost
Rocket
Wall Breakers
Electro Spirit Archers Battle Ram The Log Royal Ghost
The Log
Battle Ram Wall Breakers
Royal Ghost
Archers Battle Ram Wall Breakers

Defense Synergies 0 6

Electro Spirit
The Log
Goblins
Archers The Log
Archers
Goblins The Log
Battle Ram
Rocket
The Log
Wall Breakers
The Log
Electro Spirit Goblins Archers Rocket Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Goblins The Log
Rocket Goblins Archers
Goblins
Rocket The Log
The Log Electro Spirit Goblins Archers Royal Ghost
Rocket Electro Spirit Archers
Rocket Electro Spirit The Log
Goblins
Goblins Archers Royal Ghost
Goblins Archers Electro Spirit The Log Royal Ghost
Archers
Rocket The Log
Rocket Electro Spirit Goblins The Log Royal Ghost
Rocket The Log
Goblins
Electro Spirit Goblins Archers The Log Royal Ghost
The Log Electro Spirit Archers Royal Ghost
Royal Ghost Electro Spirit Goblins Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Royal Ghost
Archers Rocket The Log Royal Ghost
Goblins Rocket The Log
Rocket The Log
Rocket Electro Spirit Archers
Rocket Goblins Archers
Rocket Electro Spirit Goblins The Log
Rocket The Log
Rocket
Archers
Electro Spirit Goblins Archers Rocket The Log
Electro Spirit Archers The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Royal Ghost
The Log Royal Ghost
Rocket The Log
Rocket The Log
Rocket The Log
Electro Spirit Rocket
Archers The Log
The Log
The Log
Rocket Goblins
Rocket The Log
Archers Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Rocket
Rocket Archers The Log
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Electro Spirit
The Log Royal Ghost
The Log
Rocket The Log
Archers
Rocket Electro Spirit
Rocket The Log
Rocket Electro Spirit
Rocket The Log
Electro Spirit Archers Rocket
Rocket Archers
The Log
Rocket
The Log
Rocket
Electro Spirit Rocket The Log
Rocket
Rocket The Log Royal Ghost

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