My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Dart Goblin Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Goblins Dart Goblin Battle Ram Inferno Dragon Little Prince
Zap
Goblins Firecracker Dart Goblin Battle Ram Inferno Dragon Little Prince
Barbarian Barrel
Electro Spirit Goblins Firecracker Dart Goblin Battle Ram Little Prince
The Log
Electro Spirit Goblins Firecracker Dart Goblin Battle Ram Little Prince
Earthquake
Firecracker
Arrows
Electro Spirit Goblins Firecracker Dart Goblin Little Prince
Royal Delivery
Electro Spirit Goblins Firecracker Dart Goblin Battle Ram Inferno Dragon Little Prince
Fireball
Firecracker Dart Goblin Battle Ram Inferno Dragon Little Prince
Poison
Firecracker Dart Goblin Little Prince
Lightning
Battle Ram Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Arrows Firecracker Dart Goblin Little Prince Battle Ram Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Arrows Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Goblins
Battle Ram
Arrows
Battle Ram
Firecracker
Dart Goblin Battle Ram Inferno Dragon
Dart Goblin
Firecracker Battle Ram
Battle Ram
Electro Spirit Goblins Arrows Firecracker Dart Goblin
Inferno Dragon
Firecracker
Little Prince

Defense Synergies 0 7

Electro Spirit
Little Prince
Goblins
Firecracker Dart Goblin Little Prince
Arrows
Little Prince
Firecracker
Goblins Dart Goblin
Dart Goblin
Goblins Firecracker Inferno Dragon
Battle Ram
Inferno Dragon
Dart Goblin
Little Prince
Electro Spirit Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Inferno Dragon Goblins Firecracker Dart Goblin
Goblins Dart Goblin Inferno Dragon
Inferno Dragon Goblins Firecracker Dart Goblin
Arrows Firecracker
Arrows Electro Spirit Goblins Firecracker Dart Goblin
Dart Goblin Inferno Dragon Electro Spirit Arrows Firecracker Little Prince
Electro Spirit Arrows Dart Goblin
Inferno Dragon Goblins
Goblins Firecracker Dart Goblin Little Prince
Goblins Dart Goblin Electro Spirit Arrows Firecracker
Arrows Inferno Dragon Firecracker Dart Goblin
Electro Spirit Goblins Arrows Firecracker Dart Goblin
Inferno Dragon
Inferno Dragon
Goblins Arrows Firecracker
Arrows Electro Spirit Goblins Firecracker Dart Goblin Little Prince
Arrows Electro Spirit Firecracker Dart Goblin Inferno Dragon Little Prince
Dart Goblin Inferno Dragon
Electro Spirit Goblins Arrows Firecracker Dart Goblin Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Arrows Firecracker Inferno Dragon
Goblins
Inferno Dragon
Arrows Firecracker Electro Spirit Dart Goblin
Goblins Dart Goblin
Inferno Dragon
Electro Spirit Goblins Firecracker Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Arrows
Firecracker Dart Goblin
Electro Spirit Goblins Firecracker Dart Goblin Inferno Dragon Little Prince
Arrows Electro Spirit Firecracker Dart Goblin Inferno Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Electro Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Goblins
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Little Prince
Arrows
Arrows
Arrows Firecracker Electro Spirit Little Prince
Inferno Dragon
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Little Prince
Electro Spirit Firecracker Dart Goblin
Arrows Dart Goblin
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Little Prince
Inferno Dragon
Firecracker Dart Goblin

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