My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblins Musketeer Goblin Barrel
Zap
Goblins Goblin Barrel
Barbarian Barrel
Electro Spirit Goblins Knight Musketeer Valkyrie Bomb Tower Goblin Barrel
The Log
Electro Spirit Goblins Musketeer Goblin Barrel
Earthquake
Bomb Tower Goblin Barrel
Arrows
Electro Spirit Goblins Goblin Barrel
Royal Delivery
Electro Spirit Goblins Knight Musketeer Valkyrie Goblin Barrel
Fireball
Musketeer Bomb Tower Goblin Barrel
Poison
Musketeer Bomb Tower
Lightning
Knight Musketeer Valkyrie Bomb Tower
Rocket
Musketeer Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Arrows Knight Goblin Barrel Musketeer Valkyrie Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Arrows Knight

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblins
Valkyrie
Arrows
Knight Goblin Barrel
Knight
Musketeer Goblin Barrel Arrows
Musketeer
Knight Valkyrie
Valkyrie
Musketeer Goblin Barrel Goblins
Bomb Tower
Goblin Barrel
Knight Valkyrie Arrows

Defense Synergies 3 7

Electro Spirit
Goblins
Knight Musketeer
Arrows
Knight Valkyrie Bomb Tower
Knight
Musketeer Bomb Tower Goblins Arrows
Musketeer
Knight Valkyrie Goblins Bomb Tower
Valkyrie
Musketeer Arrows Bomb Tower
Bomb Tower
Knight Arrows Musketeer Valkyrie
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Bomb Tower Goblins Knight Musketeer Valkyrie
Bomb Tower Goblins Knight Musketeer Valkyrie
Bomb Tower Goblins Knight Musketeer Valkyrie
Arrows Valkyrie Bomb Tower
Arrows Electro Spirit Goblins Musketeer Valkyrie Bomb Tower
Musketeer Electro Spirit Arrows Bomb Tower
Electro Spirit Arrows Musketeer Valkyrie Bomb Tower
Goblins Musketeer Bomb Tower
Knight Goblins Musketeer Valkyrie
Goblins Valkyrie Electro Spirit Arrows Knight Musketeer Bomb Tower
Arrows Musketeer
Bomb Tower Knight Musketeer Valkyrie
Valkyrie Bomb Tower Electro Spirit Goblins Arrows
Knight Bomb Tower
Bomb Tower
Bomb Tower Goblins Arrows Knight Musketeer Valkyrie
Arrows Valkyrie Bomb Tower Electro Spirit Goblins Knight Musketeer
Arrows Valkyrie Bomb Tower Electro Spirit Knight Musketeer
Musketeer Bomb Tower
Valkyrie Electro Spirit Goblins Arrows Knight Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins
Arrows Knight Musketeer Valkyrie Bomb Tower
Goblins Knight Musketeer Valkyrie Bomb Tower
Valkyrie Knight Musketeer
Knight Musketeer Valkyrie
Arrows Electro Spirit Musketeer Bomb Tower
Goblins Knight Musketeer Valkyrie Bomb Tower
Knight Valkyrie Bomb Tower
Electro Spirit Goblins Knight Valkyrie Bomb Tower
Musketeer
Knight Musketeer Valkyrie Bomb Tower
Arrows Valkyrie
Knight Valkyrie Bomb Tower
Musketeer Valkyrie Bomb Tower
Electro Spirit Goblins Knight Musketeer Valkyrie Bomb Tower
Arrows Valkyrie Electro Spirit Musketeer Bomb Tower
Electro Spirit Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Electro Spirit Musketeer
Arrows Musketeer
Arrows
Arrows
Goblins Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Spirit Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Electro Spirit Musketeer
Arrows Musketeer
Electro Spirit Arrows
Arrows
Electro Spirit Musketeer
Arrows Musketeer
Arrows
Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Electro Spirit Musketeer
Musketeer
Musketeer

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