My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Goblins Mega Minion Hog Rider Lumberjack
Zap
Goblins Prince
Barbarian Barrel
Electro Spirit Goblins Lumberjack
The Log
Electro Spirit Goblins Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Mega Minion Hog Rider Prince Bowler Lumberjack
Fireball
Mega Minion Hog Rider Bowler Lumberjack
Poison
Mega Minion
Lightning
Mega Minion Prince Bowler Lumberjack
Rocket
Hog Rider Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Minion Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Arrows Mega Minion Hog Rider Lumberjack Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Arrows Mega Minion

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Hog Rider Bowler Lumberjack
Goblins
Hog Rider
Arrows
Hog Rider Mega Minion Prince Bowler Lumberjack
Mega Minion
Electro Spirit Arrows Bowler
Hog Rider
Goblins Arrows Electro Spirit Prince Bowler Lumberjack
Prince
Arrows Hog Rider Bowler Lumberjack
Bowler
Electro Spirit Arrows Mega Minion Hog Rider Prince Lumberjack
Lumberjack
Electro Spirit Arrows Hog Rider Prince Bowler

Defense Synergies 1 9

Electro Spirit
Mega Minion Lumberjack
Goblins
Mega Minion
Arrows
Mega Minion Prince Bowler Lumberjack
Mega Minion
Electro Spirit Goblins Arrows Lumberjack
Hog Rider
Prince
Arrows Bowler
Bowler
Arrows Prince Lumberjack
Lumberjack
Electro Spirit Arrows Mega Minion Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion
Lumberjack Goblins Mega Minion Prince
Prince Bowler Lumberjack Goblins Mega Minion
Prince Lumberjack Goblins Mega Minion Bowler
Arrows Prince Bowler Lumberjack
Arrows Bowler Electro Spirit Goblins Mega Minion Lumberjack
Mega Minion Electro Spirit Arrows
Bowler Electro Spirit Arrows
Goblins Prince Lumberjack
Goblins Prince Bowler Lumberjack
Goblins Electro Spirit Arrows Mega Minion Bowler Lumberjack
Arrows Mega Minion
Prince Bowler Lumberjack
Bowler Electro Spirit Goblins Arrows Mega Minion Prince Lumberjack
Prince Lumberjack
Prince Bowler Lumberjack
Goblins Arrows Prince Bowler Lumberjack
Arrows Electro Spirit Goblins Mega Minion Prince Bowler Lumberjack
Arrows Electro Spirit Mega Minion Bowler Lumberjack
Prince Lumberjack
Bowler Electro Spirit Goblins Arrows Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Prince Bowler
Arrows Mega Minion Prince Bowler Lumberjack
Lumberjack Goblins Prince Bowler
Prince Bowler Lumberjack
Prince Bowler Lumberjack
Arrows Electro Spirit
Prince Goblins Mega Minion Bowler Lumberjack
Prince Lumberjack
Electro Spirit Goblins Mega Minion Prince
Mega Minion
Mega Minion Prince Bowler Lumberjack
Arrows Prince Bowler
Prince Bowler Lumberjack
Bowler
Electro Spirit Goblins Mega Minion Prince Bowler Lumberjack
Arrows Bowler Electro Spirit Mega Minion
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows Prince
Arrows Bowler
Arrows Electro Spirit Mega Minion
Arrows Bowler
Arrows Bowler
Arrows
Goblins Prince Bowler Lumberjack
Arrows Prince Bowler
Arrows
Bowler
Arrows
Arrows Prince
Arrows Bowler
Arrows Bowler
Arrows
Arrows Mega Minion Prince Bowler
Arrows Bowler
Prince Bowler
Arrows
Prince Bowler
Arrows
Arrows Electro Spirit Bowler
Mega Minion
Arrows Bowler
Arrows Prince Bowler
Arrows
Arrows
Electro Spirit Mega Minion
Mega Minion Bowler
Arrows
Electro Spirit Arrows
Prince
Arrows Bowler
Electro Spirit Prince
Arrows Mega Minion
Arrows
Mega Minion Prince Bowler Lumberjack
Arrows Bowler
Arrows
Mega Minion Prince
Electro Spirit Bowler
Prince Bowler
Prince
Bowler

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