My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Goblins Fisherman
Zap
Goblins Royal Giant Dark Prince Fisherman
Barbarian Barrel
Electro Spirit Goblins Dark Prince Hunter
The Log
Electro Spirit Goblins Royal Giant Dark Prince Hunter Fisherman
Earthquake
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Dark Prince Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Dark Prince Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Arrows Fisherman Dark Prince Hunter Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Arrows Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Goblins
Royal Giant
Arrows
Royal Giant Dark Prince Lightning
Royal Giant
Arrows Hunter Lightning Fisherman Electro Spirit Goblins Dark Prince
Dark Prince
Arrows Royal Giant Lightning Fisherman
Hunter
Royal Giant Fisherman
Lightning
Royal Giant Arrows Dark Prince
Fisherman
Royal Giant Hunter Dark Prince

Defense Synergies 1 8

Electro Spirit
Dark Prince Hunter Fisherman
Goblins
Hunter Fisherman
Arrows
Dark Prince Lightning
Royal Giant
Dark Prince
Electro Spirit Arrows Hunter
Hunter
Fisherman Electro Spirit Goblins Dark Prince
Lightning
Arrows
Fisherman
Hunter Electro Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Hunter Goblins Dark Prince Fisherman
Hunter Fisherman Goblins Dark Prince Lightning
Hunter Goblins Dark Prince Fisherman
Lightning Arrows Dark Prince
Arrows Electro Spirit Goblins Dark Prince Hunter
Hunter Lightning Electro Spirit Arrows
Lightning Electro Spirit Arrows
Hunter Goblins Fisherman
Goblins Dark Prince Hunter Fisherman
Goblins Electro Spirit Arrows Dark Prince Hunter Fisherman
Arrows Hunter
Hunter Dark Prince Lightning
Electro Spirit Goblins Arrows Dark Prince Hunter
Hunter
Hunter Lightning Fisherman
Goblins Arrows Dark Prince Hunter Fisherman
Arrows Electro Spirit Goblins Dark Prince Hunter Fisherman
Arrows Hunter Electro Spirit Dark Prince Fisherman
Hunter Fisherman
Dark Prince Electro Spirit Goblins Arrows Hunter Fisherman
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince Fisherman
Arrows Hunter Lightning Fisherman
Goblins Dark Prince Hunter Lightning Fisherman
Dark Prince Hunter Lightning Fisherman
Dark Prince Hunter Fisherman
Arrows Electro Spirit Hunter
Dark Prince Goblins Hunter Lightning
Dark Prince Hunter Fisherman
Lightning Electro Spirit Goblins Dark Prince
Dark Prince Hunter
Lightning Arrows Dark Prince
Dark Prince Lightning Hunter
Electro Spirit Goblins Dark Prince Hunter Lightning Fisherman
Arrows Electro Spirit Dark Prince Hunter
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman
Lightning Arrows
Lightning Arrows Dark Prince
Arrows Dark Prince
Arrows Electro Spirit Hunter
Arrows
Arrows Hunter Lightning
Arrows Lightning Fisherman
Lightning Goblins Fisherman
Lightning Arrows Dark Prince Fisherman
Lightning Arrows
Lightning Hunter Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Hunter
Lightning Arrows
Lightning Arrows
Lightning Fisherman
Lightning Arrows Dark Prince Hunter Fisherman
Lightning Arrows
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Electro Spirit Dark Prince Hunter
Fisherman
Arrows Hunter Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Hunter
Lightning Electro Spirit
Lightning
Lightning Arrows Hunter
Lightning Electro Spirit Arrows
Arrows Lightning
Lightning Electro Spirit Dark Prince
Lightning Arrows Hunter
Arrows
Lightning Dark Prince Hunter
Arrows Lightning
Lightning Arrows
Dark Prince
Electro Spirit Lightning
Lightning
Lightning Dark Prince
Lightning
Fisherman

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