My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Valkyrie Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Fisherman
Giant Snowball
Goblins Bats Royal Recruits Fisherman
Zap
Goblins Bats Fisherman
Barbarian Barrel
Electro Spirit Goblins Royal Recruits Valkyrie
The Log
Electro Spirit Goblins Royal Recruits Fisherman
Earthquake
Arrows
Electro Spirit Goblins Bats Royal Recruits
Royal Delivery
Electro Spirit Goblins Bats Royal Recruits Valkyrie Fisherman Mother Witch
Fireball
Fisherman Mother Witch
Poison
Bats Royal Recruits Fisherman Mother Witch
Lightning
Valkyrie Fisherman Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Royal Recruits Valkyrie Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Bats Arrows Fisherman Valkyrie Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Bats Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mother Witch
Goblins
Valkyrie
Bats
Valkyrie Royal Recruits Fisherman
Arrows
Mother Witch
Royal Recruits
Bats
Valkyrie
Bats Goblins Fisherman Mother Witch
Fisherman
Bats Valkyrie
Mother Witch
Electro Spirit Arrows Valkyrie

Defense Synergies 0 10

Electro Spirit
Fisherman
Goblins
Fisherman
Bats
Royal Recruits Valkyrie Fisherman
Arrows
Valkyrie Mother Witch
Royal Recruits
Bats
Valkyrie
Bats Arrows Fisherman Mother Witch
Fisherman
Electro Spirit Goblins Bats Valkyrie Mother Witch
Mother Witch
Arrows Valkyrie Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie
Goblins Bats Royal Recruits Valkyrie Fisherman
Fisherman Goblins Bats Royal Recruits Valkyrie
Royal Recruits Goblins Bats Valkyrie Fisherman
Arrows Royal Recruits Valkyrie
Arrows Electro Spirit Goblins Bats Valkyrie Mother Witch
Bats Electro Spirit Arrows
Electro Spirit Arrows Royal Recruits Valkyrie
Goblins Royal Recruits Fisherman
Goblins Royal Recruits Valkyrie Fisherman
Goblins Bats Valkyrie Mother Witch Electro Spirit Arrows Royal Recruits Fisherman
Arrows Bats
Royal Recruits Bats Valkyrie
Valkyrie Electro Spirit Goblins Bats Arrows Royal Recruits
Royal Recruits
Royal Recruits Fisherman
Goblins Bats Arrows Royal Recruits Valkyrie Fisherman
Arrows Valkyrie Electro Spirit Goblins Bats Royal Recruits Fisherman
Arrows Valkyrie Electro Spirit Bats Royal Recruits Fisherman Mother Witch
Royal Recruits Fisherman
Royal Recruits Valkyrie Electro Spirit Goblins Bats Arrows Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Goblins Fisherman
Arrows Valkyrie Fisherman
Royal Recruits Goblins Bats Valkyrie Fisherman
Royal Recruits Valkyrie Bats Fisherman
Royal Recruits Valkyrie Fisherman
Arrows Mother Witch Electro Spirit Bats
Royal Recruits Goblins Bats Valkyrie
Royal Recruits Valkyrie Fisherman
Royal Recruits Electro Spirit Goblins Bats Valkyrie
Royal Recruits
Bats Royal Recruits Valkyrie
Royal Recruits Arrows Valkyrie
Royal Recruits Valkyrie
Royal Recruits Valkyrie
Royal Recruits Electro Spirit Goblins Bats Valkyrie Fisherman
Bats Arrows Valkyrie Electro Spirit Royal Recruits Mother Witch
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows Fisherman
Arrows
Arrows Royal Recruits Valkyrie
Arrows Valkyrie
Arrows Mother Witch Electro Spirit Bats
Arrows
Arrows
Arrows Fisherman
Goblins Bats Fisherman
Arrows Royal Recruits Valkyrie Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows Royal Recruits
Arrows
Bats Fisherman
Arrows Fisherman
Arrows Valkyrie Mother Witch
Arrows
Fisherman
Arrows Royal Recruits
Arrows Mother Witch Electro Spirit Valkyrie
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Bats Arrows Mother Witch
Electro Spirit Bats
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Bats Royal Recruits
Arrows
Arrows
Valkyrie
Arrows
Arrows
Royal Recruits
Electro Spirit Bats Royal Recruits
Bats
Royal Recruits

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