My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Goblins Cannon Royal Hogs
Zap
Goblins Cannon Royal Hogs
Barbarian Barrel
Electro Spirit Goblins Cannon Royal Hogs
The Log
Electro Spirit Goblins Cannon Royal Hogs
Earthquake
Cannon Royal Hogs
Arrows
Electro Spirit Goblins Royal Hogs
Royal Delivery
Electro Spirit Goblins Royal Hogs
Fireball
Cannon Royal Hogs
Poison
Cannon Royal Hogs
Lightning
Cannon Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins The Log Cannon Royal Delivery Earthquake Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins The Log Cannon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblins
Cannon
Royal Delivery
Earthquake
Royal Hogs The Log
Royal Hogs
Earthquake The Log Archer Queen
The Log
Earthquake Royal Hogs
Archer Queen
Royal Hogs

Defense Synergies 4 10

Electro Spirit
The Log Archer Queen
Goblins
Cannon The Log Archer Queen
Cannon
Royal Delivery The Log Goblins Earthquake Archer Queen
Royal Delivery
Cannon Archer Queen Earthquake The Log
Earthquake
Cannon Royal Delivery The Log
Royal Hogs
The Log
Cannon Archer Queen Electro Spirit Goblins Royal Delivery Earthquake
Archer Queen
Royal Delivery The Log Electro Spirit Goblins Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon The Log
Goblins Cannon Royal Delivery The Log
Cannon Goblins Royal Delivery
Cannon Goblins
Royal Delivery Earthquake The Log
Royal Delivery The Log Electro Spirit Goblins Cannon Earthquake
Electro Spirit Cannon Royal Delivery
Earthquake Electro Spirit Cannon The Log
Cannon Goblins Archer Queen
Goblins Cannon Royal Delivery
Goblins Electro Spirit Cannon Royal Delivery Earthquake The Log
Royal Delivery
Cannon Royal Delivery Earthquake The Log
Electro Spirit Goblins Cannon Royal Delivery Earthquake The Log
Cannon
Cannon Royal Delivery The Log
Goblins Cannon Royal Delivery
Cannon Royal Delivery Electro Spirit Goblins The Log
Royal Delivery Earthquake The Log Electro Spirit Cannon
Cannon
Electro Spirit Goblins Cannon Royal Delivery Earthquake The Log
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Delivery
Royal Delivery The Log
Royal Delivery Goblins The Log
Royal Delivery The Log
Cannon Royal Delivery
Royal Delivery Electro Spirit
Royal Delivery Goblins
Royal Delivery
Royal Delivery Electro Spirit Goblins The Log
Cannon Royal Delivery
Royal Delivery The Log Archer Queen
Royal Delivery Cannon
Cannon
Electro Spirit Goblins Royal Delivery The Log Archer Queen
Electro Spirit Cannon Royal Delivery Earthquake The Log Archer Queen
Electro Spirit Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log
Electro Spirit
Earthquake The Log
Earthquake The Log
The Log
Goblins
Earthquake The Log
Archer Queen
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Electro Spirit
The Log Earthquake
The Log
The Log
Electro Spirit
Earthquake The Log
Electro Spirit
Earthquake The Log
Earthquake Electro Spirit
Archer Queen
The Log
The Log Earthquake
Archer Queen
Archer Queen
Electro Spirit The Log Archer Queen
Archer Queen
The Log Archer Queen

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