My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Goblin Gang Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblins Goblin Gang
Zap
Goblins Goblin Gang Prince
Barbarian Barrel
Electro Spirit Goblins Goblin Gang Executioner
The Log
Electro Spirit Goblins Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblins Goblin Gang
Royal Delivery
Electro Spirit Goblins Goblin Gang Prince Executioner P.E.K.K.A
Fireball
Goblin Gang Executioner
Poison
Goblin Gang Executioner
Lightning
Prince Executioner Goblinstein
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Goblin Gang Fireball Prince Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblins Goblin Gang Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A
Goblins
Goblin Gang
Prince P.E.K.K.A
Fireball
Electro Spirit
Prince
Goblin Gang
Executioner
P.E.K.K.A
P.E.K.K.A
Electro Spirit Goblin Gang Executioner
Goblinstein

Defense Synergies 0 3

Electro Spirit
Goblins
Goblin Gang
Prince P.E.K.K.A
Fireball
Prince
Goblin Gang Executioner
Executioner
Prince
P.E.K.K.A
Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
P.E.K.K.A Goblins Goblin Gang Prince Executioner
Goblin Gang Prince P.E.K.K.A Goblins Executioner
Prince P.E.K.K.A Goblins Goblin Gang
Fireball Prince P.E.K.K.A
Goblin Gang Fireball Electro Spirit Goblins Executioner
Electro Spirit Goblin Gang Fireball Executioner
Electro Spirit Fireball P.E.K.K.A
P.E.K.K.A Goblins Goblin Gang Prince
Goblin Gang Goblins Prince
Goblins Goblin Gang Executioner Electro Spirit Fireball
Executioner Goblin Gang Fireball
Prince P.E.K.K.A Goblin Gang Fireball
Fireball Executioner Electro Spirit Goblins Goblin Gang Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Goblin Gang Fireball Prince P.E.K.K.A
Goblins Goblin Gang Fireball Prince Executioner P.E.K.K.A
Fireball Electro Spirit Goblins Goblin Gang Prince Executioner
Executioner Electro Spirit Fireball
P.E.K.K.A Prince
Goblin Gang Electro Spirit Goblins Fireball Prince Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Fireball Prince P.E.K.K.A
Fireball Goblin Gang Prince Executioner
Goblin Gang P.E.K.K.A Goblins Prince
Goblin Gang Prince P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Prince Executioner
Fireball Executioner Electro Spirit Goblin Gang
Goblin Gang Prince P.E.K.K.A Goblins Fireball
P.E.K.K.A Prince
P.E.K.K.A Electro Spirit Goblins Fireball Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Prince
P.E.K.K.A Fireball Prince
Prince P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Electro Spirit Goblins Fireball Prince Executioner P.E.K.K.A
Executioner Electro Spirit Fireball P.E.K.K.A
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball Prince
Fireball Executioner
Fireball Executioner Electro Spirit
Executioner
Fireball Executioner
Fireball
Goblins Goblin Gang Fireball Prince
Fireball Prince
Fireball Executioner
Fireball Executioner
Fireball
Fireball Prince
Fireball Executioner
Fireball Executioner
Fireball
Fireball Prince Executioner
Fireball
Fireball Prince
Fireball
Prince
Fireball
Electro Spirit Fireball Executioner
Fireball Executioner
Fireball Prince
Fireball
Fireball Executioner
Electro Spirit Fireball
Fireball
Fireball
Electro Spirit Fireball
P.E.K.K.A Prince
Fireball
Electro Spirit Goblin Gang Fireball Prince
Fireball Executioner
Fireball
Fireball Goblin Gang Prince Executioner
Fireball Executioner
Fireball
Prince Executioner P.E.K.K.A
Electro Spirit Goblin Gang Fireball
Fireball Executioner
Fireball Prince Executioner
Prince P.E.K.K.A
Fireball

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