My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Elixir Collector Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Goblin Gang Battle Ram Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Curse Lava Hound
Giant Snowball
Goblins Goblin Gang Battle Ram Goblin Curse Lava Hound
Zap
Goblins Goblin Gang Firecracker Battle Ram Goblin Curse Lava Hound
Barbarian Barrel
Electro Spirit Goblins Goblin Gang Firecracker Battle Ram Goblin Curse
The Log
Electro Spirit Goblins Goblin Gang Firecracker Battle Ram Goblin Curse
Earthquake
Goblin Gang Firecracker Elixir Collector
Arrows
Electro Spirit Goblins Goblin Gang Firecracker Goblin Curse Lava Hound
Royal Delivery
Electro Spirit Goblins Goblin Gang Firecracker Battle Ram Lava Hound
Fireball
Goblin Gang Firecracker Battle Ram Elixir Collector Lava Hound
Poison
Goblin Gang Firecracker Elixir Collector Goblin Curse Lava Hound
Lightning
Battle Ram Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Elixir Collector Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Goblin Curse Goblin Gang Firecracker Battle Ram Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Goblin Curse Goblin Gang

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Curse
Goblins
Battle Ram
Goblin Gang
Firecracker Battle Ram Lava Hound
Firecracker
Goblin Gang Battle Ram Lava Hound
Battle Ram
Electro Spirit Goblins Goblin Gang Firecracker Lava Hound
Elixir Collector
Goblin Curse
Electro Spirit
Lava Hound
Goblin Gang Firecracker Battle Ram

Defense Synergies 0 2

Electro Spirit
Goblins
Firecracker
Goblin Gang
Firecracker
Firecracker
Goblins Goblin Gang
Battle Ram
Elixir Collector
Goblin Curse
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Goblins Goblin Gang Firecracker Goblin Curse
Goblin Gang Goblins Goblin Curse
Goblins Goblin Gang Firecracker Goblin Curse
Firecracker
Goblin Gang Electro Spirit Goblins Firecracker
Electro Spirit Goblin Gang Firecracker Goblin Curse
Electro Spirit
Goblins Goblin Gang Goblin Curse
Goblin Gang Goblins Firecracker
Goblins Goblin Gang Goblin Curse Electro Spirit Firecracker
Goblin Gang Firecracker Goblin Curse
Goblin Gang Goblin Curse
Electro Spirit Goblins Goblin Gang Firecracker Goblin Curse
Goblin Gang Goblin Curse
Goblin Gang Goblin Curse
Goblins Goblin Gang Firecracker
Electro Spirit Goblins Goblin Gang Firecracker
Electro Spirit Firecracker Goblin Curse
Goblin Curse
Goblin Gang Electro Spirit Goblins Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins
Goblin Gang Firecracker
Goblin Gang Goblins
Goblin Gang
Goblin Gang Goblin Curse
Firecracker Electro Spirit Goblin Gang Goblin Curse
Goblin Gang Goblins
Goblin Curse
Electro Spirit Goblins Firecracker
Goblin Gang Goblin Curse
Goblin Gang Goblin Curse
Firecracker Goblin Curse
Goblin Gang Electro Spirit Goblins Firecracker
Electro Spirit Firecracker Goblin Curse
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker Electro Spirit Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker
Goblins Goblin Gang
Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse Electro Spirit
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse
Electro Spirit Firecracker
Electro Spirit Firecracker
Firecracker Goblin Curse
Electro Spirit Goblin Gang
Firecracker Goblin Curse
Goblin Gang Firecracker
Firecracker
Firecracker
Electro Spirit Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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