My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Executioner Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Elixir Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Mighty Miner
Giant Snowball
Goblins Mighty Miner
Zap
Goblins Mighty Miner
Barbarian Barrel
Electro Spirit Goblins Elixir Golem Goblin Cage Executioner
The Log
Electro Spirit Goblins Elixir Golem Goblin Cage
Earthquake
Elixir Golem Goblin Cage
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Elixir Golem Goblin Cage Executioner
Fireball
Elixir Golem Goblin Cage Executioner Mighty Miner
Poison
Elixir Golem Goblin Cage Executioner
Lightning
Goblin Cage Executioner Mighty Miner
Rocket
Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Elixir Golem Executioner Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Royal Delivery Elixir Golem Fireball Goblin Cage Mighty Miner Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Royal Delivery Elixir Golem

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Goblins
Royal Delivery
Elixir Golem
Fireball Executioner
Fireball
Electro Spirit Elixir Golem
Goblin Cage
Executioner
Elixir Golem
Mighty Miner

Defense Synergies 0 6

Electro Spirit
Goblins
Goblin Cage
Royal Delivery
Fireball Goblin Cage Executioner
Elixir Golem
Fireball
Royal Delivery Goblin Cage
Goblin Cage
Goblins Royal Delivery Fireball Executioner
Executioner
Royal Delivery Goblin Cage
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Executioner
Goblins Royal Delivery Goblin Cage Executioner
Goblin Cage Goblins Royal Delivery Executioner
Goblin Cage Goblins
Royal Delivery Fireball Goblin Cage
Royal Delivery Fireball Electro Spirit Goblins Executioner
Electro Spirit Royal Delivery Fireball Goblin Cage Executioner
Electro Spirit Fireball Goblin Cage
Mighty Miner Goblins Goblin Cage
Goblins Royal Delivery
Goblins Executioner Electro Spirit Royal Delivery Fireball
Executioner Royal Delivery Fireball
Goblin Cage Royal Delivery Fireball
Fireball Executioner Electro Spirit Goblins Royal Delivery Goblin Cage
Goblin Cage
Royal Delivery Fireball Goblin Cage
Goblins Royal Delivery Fireball Goblin Cage Executioner
Royal Delivery Fireball Goblin Cage Electro Spirit Goblins Executioner
Royal Delivery Goblin Cage Executioner Electro Spirit Fireball
Goblin Cage
Electro Spirit Goblins Royal Delivery Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Delivery Fireball Goblin Cage
Royal Delivery Fireball Executioner
Royal Delivery Goblins Goblin Cage
Royal Delivery Fireball Goblin Cage
Royal Delivery Goblin Cage Executioner Mighty Miner
Royal Delivery Fireball Executioner Electro Spirit
Royal Delivery Goblins Fireball Goblin Cage
Mighty Miner Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Electro Spirit Goblins Fireball
Royal Delivery Goblin Cage
Goblin Cage
Royal Delivery Fireball Goblin Cage
Royal Delivery Fireball Goblin Cage Executioner
Fireball Goblin Cage Executioner
Electro Spirit Goblins Royal Delivery Fireball Goblin Cage Executioner Mighty Miner
Executioner Electro Spirit Royal Delivery Fireball Goblin Cage Mighty Miner
Electro Spirit Royal Delivery Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner Electro Spirit
Executioner
Fireball Executioner
Fireball
Goblins Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball Executioner
Fireball
Fireball
Fireball
Fireball
Electro Spirit Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Electro Spirit Fireball
Fireball
Fireball
Electro Spirit Fireball
Mighty Miner
Fireball
Electro Spirit Fireball
Fireball Executioner
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Executioner
Electro Spirit Fireball
Fireball Executioner
Fireball Executioner
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: