My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Royal Hogs Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Hogs Wall Breakers Skeleton Army
Giant Snowball
Goblins Spear Goblins Bats Royal Hogs Wall Breakers Skeleton Army
Zap
Goblins Spear Goblins Bats Royal Hogs Wall Breakers Skeleton Army
Barbarian Barrel
Electro Spirit Goblins Spear Goblins Royal Hogs Wall Breakers Skeleton Army
The Log
Electro Spirit Goblins Spear Goblins Royal Hogs Wall Breakers Skeleton Army
Earthquake
Spear Goblins Royal Hogs Skeleton Army
Arrows
Electro Spirit Goblins Spear Goblins Bats Royal Hogs Wall Breakers Skeleton Army
Royal Delivery
Electro Spirit Goblins Spear Goblins Bats Royal Hogs Wall Breakers Skeleton Army
Fireball
Royal Hogs Wall Breakers Skeleton Army
Poison
Spear Goblins Bats Royal Hogs Skeleton Army
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Spear Goblins Bats Barbarian Barrel Wall Breakers Skeleton Army Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Goblins Spear Goblins Bats

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Goblins
Spear Goblins
Barbarian Barrel Royal Hogs Wall Breakers
Bats
Royal Hogs Barbarian Barrel Wall Breakers
Royal Hogs
Spear Goblins Bats Barbarian Barrel
Barbarian Barrel
Spear Goblins Bats Royal Hogs Wall Breakers
Wall Breakers
Electro Spirit Spear Goblins Bats Barbarian Barrel
Skeleton Army

Defense Synergies 0 5

Electro Spirit
Goblins
Barbarian Barrel
Spear Goblins
Bats Barbarian Barrel Skeleton Army
Bats
Spear Goblins Barbarian Barrel
Royal Hogs
Barbarian Barrel
Goblins Spear Goblins Bats
Wall Breakers
Skeleton Army
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Barbarian Barrel
Skeleton Army Goblins Bats
Skeleton Army Goblins Bats
Skeleton Army Goblins Bats
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Electro Spirit Goblins Spear Goblins Bats
Bats Electro Spirit Spear Goblins
Electro Spirit Barbarian Barrel
Goblins Skeleton Army
Skeleton Army Goblins Spear Goblins Barbarian Barrel
Goblins Bats Skeleton Army Electro Spirit Spear Goblins Barbarian Barrel
Spear Goblins Bats
Skeleton Army Bats
Skeleton Army Electro Spirit Goblins Bats Barbarian Barrel
Skeleton Army
Skeleton Army
Goblins Bats Skeleton Army
Electro Spirit Goblins Spear Goblins Bats Barbarian Barrel Skeleton Army
Barbarian Barrel Electro Spirit Spear Goblins Bats
Skeleton Army Electro Spirit Goblins Spear Goblins Bats Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Spear Goblins Barbarian Barrel
Barbarian Barrel
Skeleton Army Goblins Spear Goblins Bats
Skeleton Army Bats Barbarian Barrel
Skeleton Army
Electro Spirit Bats
Skeleton Army Goblins Spear Goblins Bats
Skeleton Army
Electro Spirit Goblins Spear Goblins Bats Barbarian Barrel Skeleton Army
Skeleton Army
Bats
Skeleton Army
Skeleton Army
Skeleton Army
Skeleton Army Electro Spirit Goblins Spear Goblins Bats Barbarian Barrel
Bats Electro Spirit Barbarian Barrel
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Electro Spirit Spear Goblins Bats
Barbarian Barrel
Goblins Bats
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Spear Goblins Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Electro Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Electro Spirit Bats
Electro Spirit
Electro Spirit Spear Goblins Bats Barbarian Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Bats
Bats
Barbarian Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: